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Forums - Gaming - For you who think next gen graphics suck...

DonFerrari said:
Kane1389 said:
curl-6 said:
kupomogli said:
ninetailschris said:
kupomogli said:
Mensrea said:

Next gen graphics don't suck. :)

Use first party Nintendo games that aren't X and you may as well be showing pictures off that are marginably better than what the Wii can handle, just in HD.


You're delusional.  I'm sorry there is no way could that never play on the wii at 20 fps let alone 60. The lighting and poly alone make this crazy. Sd to Hd is huge.

Except I never said it could play on the Wii, and I did mention the HD.  Here's what I mean about marginably better.  If the PS2 HD Collections were slightly touched up to look slightly better.  So HD and looks a little better, but hardly much of a jump. 

Infamous Second Son looks like it's more of a jump between any PS3  game than any Mario game is to the  first Super Mario Galaxy.

I dunno, I'd say that the leap from Mario 64 to Mario Galaxy absolutely dwarfs the leap from Infamous 1 or 2 to Infamous Second Son.

So now you've resorted to comparing jumps between 2 generatios instead of 1 to make Nintendo graphics more impressive?

That is because N64 to WiiU they are considering that Nintendo improved as much as Sony from PS3 to PS4, understand?

No, no I don't understand what you are saying?



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Damian.W said:
Hynad said:
Damian.W said:
No, graphical leaps won't be as big this time around.

Claim it as much as you would like, the X1 and PS4 are using PC parts, with a bit of "supercharging" using the consoles drivers. Developers already know how to utilize the consoles parts, whereas the last gen features less than 1gb of RAM to use, the 360's slow CPU, and the PS3's weaker GPU, foreign CELL CPU, and split RAM, which resulted in a need for heavy optimization.

Not only where each individual consoles difficult to program and optimize, but they shared different architectures from each other, so it took time for games to become playable on the other (ps3 mainly)

So games will still look gorgeous this gen, with those new GPU's. However, the simplicity and similarity of the parts means that games like Killzone, Infamous, Ryze, and Dead Rising are going to be the bases of how this gens games will look.

The only console that will have visual improvement over time is the Wii U, due to it's different approach and need for optimization; though even at it's best, the games won't look as good as the X1 and PS4 unless it's 1st party.

Hum. What about no?

The reason why developers need to optimize that much on consoles is because of their "closed" nature.  The consoles are set in stone from the day they're released. The developers need to develop methods to make the best out of the hardware in order to make their games look more attractive than what came before. Not only that, but you also have the PC platform that is not set in stone, for which many third party developers (and some first parties) create games for.

You have Crytek, for example, developing new engines and tricks to make use of the always inscreasing horsepower of the PC architecture. But what happens when they want to make those PC games available on consoles? Yes, they tone a lof ot the aspects down, but they develop tricks, methods and optimization to make the game look as close to the PC version as possible.

This will not change just because the newly released console are now x86. -__-

Your arguments don't make any sense. 


You're missing the point. I'm not saying there WON'T be any graphical improvements, just not any massive ones over time. Again with the other consoles, which had BELOW 512MB to use, they required heavy levels of optmizing and engine-remakes to fully utulize. This gen doesn't feature any compllications, and instead allows for developers to untilize the hardware quickly.


You seem to ignore the fact that as the hardware becomes more impressive, the software becomes more demanding, as in, the standards for ''good looking'' game will be higher and higher, and thus eventually, 6GB of fast RAM won't be enough, GPU's will need to be optimazed, devs will have to make sacrifices.

Developers can utilize the hardware quickly when it comes to cross gen games, such as Ghosts and AC4. It allows them to be lazy (Ghosts 50GB install), but once they start developing 8th gen only games, they're gonna have to put in some effort



JoeTheBro said:
curl-6 said:

If you're talking art style on Wii U, you can't overlook this:


Yoshi's yarn looks so good.

However it can't touch this:

Not a fan of Knack's art style personally, I think it looks bland and tacky.

If we're talking art style on Playstation systems, Puppeteer gets my vote:

Just gorgeous.



curl-6 said:
JoeTheBro said:


Yoshi's yarn looks so good.

However it can't touch this:

Not a fan of Knack's art style personally, I think it looks bland and tacky.

If we're talking art style on Playstation systems, Puppeteer gets my vote:

Just gorgeous.


PS3 isn't a current gen system, so Puppeteer is ugly by default. Sorry.



gmcmen said:
ryse is a bigger leap then anything from orginial xbox to 360 at launch.

That's probably because Perfect Dark Zero, Microsoft's main touting point for the 360 launch was supposed to be an original Xbox game and more or less simply got recoded to run on the 360.



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STRYKIE said:
gmcmen said:
ryse is a bigger leap then anything from orginial xbox to 360 at launch.

That's probably because Perfect Dark Zero, Microsoft's main touting point for the 360 launch was supposed to be an original Xbox game and more or less simply got recoded to run on the 360.


and ryse was suppose to e a 360 game, doesn't matter though the ps4/one have just started, expect some amazing stuff down the road.



Who else wants Gears of War Xbox One??



Hynad said:
Damian.W said:

You're missing the point. I'm not saying there WON'T be any graphical improvements, just not any massive ones over time. Again with the other consoles, which had BELOW 512MB to use, they required heavy levels of optmizing and engine-remakes to fully utulize. This gen doesn't feature any compllications, and instead allows for developers to untilize the hardware quickly.

Maybe I'm just terrible at explaining. Imagine developing a game is like riding a hill on a bike. The past generation was the equivellent of a standard bike with a small frame and crazy phyicial design. To be able to use it, people would need to take the frame and make the most of it by adding things such as different gears and changing the equipment to keep the bike form falling apart. Over time, the bike gains performance as more time is spent on improving it. 

A current gen console is like a mountain bike, with all the lights, gear, helmets, etc, already on it. There is little to improve on the frame, since it gets the job done already. They might add things such as lighter materials and paint jobs to make it look nice and perform a small amount better, but the changes aren't as drastic as equipping a basic bike with the latest in gear.

Now excuse me, I need to go to a corner and think about what I'm doing with my life by typing essays to random people on the internet. 


You call that an essay?   xD

Your lot have been regurgitating the same idiocy at the start of every console generation since the N64. -__-

It was nonsense back then. It's still nonsense. You think we're already at the point of diminishing return?

Tell me where are my Avatar calibre graphics?

 

When the hell did I even mention diminishing returns? Now you're just plain talking out of your ass. I said that the jump in visuals THIS GEN OVER TIME won't be as significant, because the hardware is already easy to program for. That's what this thread is about. Much of the power available is already being used, and the jump from the ps2- looking Uncharted and Resistance to Uncharted 3 and Resistant 3 won't happen this gen. You don't even know what you're arguing about, making pointless references to Avatar visuals that I never even mentioned. 

But alright, I'll get off topic with you and respond. Your Avatar graphics are a few buys away from this store called Tiger-Direct and a few click from joining online mod communities. 



I <3 Classic Platformers!

Multi-console Owner FTW

Damian.W said:
Hynad said:
Damian.W said:

You're missing the point. I'm not saying there WON'T be any graphical improvements, just not any massive ones over time. Again with the other consoles, which had BELOW 512MB to use, they required heavy levels of optmizing and engine-remakes to fully utulize. This gen doesn't feature any compllications, and instead allows for developers to untilize the hardware quickly.

Maybe I'm just terrible at explaining. Imagine developing a game is like riding a hill on a bike. The past generation was the equivellent of a standard bike with a small frame and crazy phyicial design. To be able to use it, people would need to take the frame and make the most of it by adding things such as different gears and changing the equipment to keep the bike form falling apart. Over time, the bike gains performance as more time is spent on improving it. 

A current gen console is like a mountain bike, with all the lights, gear, helmets, etc, already on it. There is little to improve on the frame, since it gets the job done already. They might add things such as lighter materials and paint jobs to make it look nice and perform a small amount better, but the changes aren't as drastic as equipping a basic bike with the latest in gear.

Now excuse me, I need to go to a corner and think about what I'm doing with my life by typing essays to random people on the internet. 


You call that an essay?   xD

Your lot have been regurgitating the same idiocy at the start of every console generation since the N64. -__-

It was nonsense back then. It's still nonsense. You think we're already at the point of diminishing return?

Tell me where are my Avatar calibre graphics?

 

When the hell did I even mention diminishing returns? Now you're just plain talking out of your ass. I said that the jump in visuals THIS GEN OVER TIME won't be as significant, because the hardware is already easy to program for. That's what this thread is about. Much of the power available is already being used, and the jump from the ps2- looking Uncharted and Resistance to Uncharted 3 and Resistant 3 won't happen this gen. You don't even know what you're arguing about, making pointless references to Avatar visuals that I never even mentioned. 

But alright, I'll get off topic with you and respond. Your Avatar graphics are a few buys away from this store called Tiger-Direct and a few click from joining online mod communities. 

Think about how great looking the last of us, halo 4, sonic generations and forza horizone  are, now imagine what they could do with 10x the power, there will alway be new techniques to make games look better on consoles because thats were all the sales come from, you will see games that makes launch games look like crap, they haven't even scratched the surface of what the ps4  could do.



Kane1389 said:
DonFerrari said:
Kane1389 said:
curl-6 said:
kupomogli said:
ninetailschris said:
kupomogli said:
Mensrea said:

Next gen graphics don't suck. :)

Use first party Nintendo games that aren't X and you may as well be showing pictures off that are marginably better than what the Wii can handle, just in HD.


You're delusional.  I'm sorry there is no way could that never play on the wii at 20 fps let alone 60. The lighting and poly alone make this crazy. Sd to Hd is huge.

Except I never said it could play on the Wii, and I did mention the HD.  Here's what I mean about marginably better.  If the PS2 HD Collections were slightly touched up to look slightly better.  So HD and looks a little better, but hardly much of a jump. 

Infamous Second Son looks like it's more of a jump between any PS3  game than any Mario game is to the  first Super Mario Galaxy.

I dunno, I'd say that the leap from Mario 64 to Mario Galaxy absolutely dwarfs the leap from Infamous 1 or 2 to Infamous Second Son.

So now you've resorted to comparing jumps between 2 generatios instead of 1 to make Nintendo graphics more impressive?

That is because N64 to WiiU they are considering that Nintendo improved as much as Sony from PS3 to PS4, understand?

No, no I don't understand what you are saying?

GC+Wii doesn't count as generational leaps... its like they gone from N64 to WiiU that is why he can pick games that far apart.. finally some Nintendo fans agree that the hardware is weak.



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