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Forums - Sales Discussion - PS4 has already outsold the WiiU in USA in 2013 sales.

Frequency said:
 Licence talked of looking at it more accurately for a justifiable comparison, I pointed out the inconsistencies of that 'accuracy', nothing more, nothing less, you don't have to get offended and go in defence mode over it. 

He never did write what you're implying he wrote, though.

You're keen to point out that the Wii U launch was global, whereas the PS4's isn't. That's all cool, and we're aware.

It was never stated that the global Wii U launch numbers should be compared to PS4 launch numbers for only the US.



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Podings said:
Frequency said:
 Licence talked of looking at it more accurately for a justifiable comparison, I pointed out the inconsistencies of that 'accuracy', nothing more, nothing less, you don't have to get offended and go in defence mode over it. 

He never did write what you're implying he wrote, though.

You're keen to point out that the Wii U launch was global, whereas the PS4's isn't. That's all cool, and we're aware.

It was never stated that the global Wii U launch numbers should be compared to PS4 launch numbers for only the US.


Spot on again, Podings. Frequency is implying that I want to compare NA PS4 launch numbers against global WiiU launch numbers, but I never said any such thing. The only fair comparison is to use WiiU NA launch numbers against PS4 NA launch numbers.

The PS4 still has to go through the "past-Christmas" period. Using those numbers for the WiiU as a comparison is simply ridiculous until the PS4 numbers for that period is in. Until then, let's stick to what is fairly comparable.



Podings said:
Frequency said:
 Licence talked of looking at it more accurately for a justifiable comparison, I pointed out the inconsistencies of that 'accuracy', nothing more, nothing less, you don't have to get offended and go in defence mode over it. 

He never did write what you're implying he wrote, though.

You're keen to point out that the Wii U launch was global, whereas the PS4's isn't. That's all cool, and we're aware.

It was never stated that the global Wii U launch numbers should be compared to PS4 launch numbers for only the US.

Well, if you insist.

WiiU first week of sales (US): 425,000
PS4 first day of sales (US): 1,000,000+

Feel free to update when we know end of first week total.



Frequency said:
Podings said:
Frequency said:
 Licence talked of looking at it more accurately for a justifiable comparison, I pointed out the inconsistencies of that 'accuracy', nothing more, nothing less, you don't have to get offended and go in defence mode over it. 

He never did write what you're implying he wrote, though.

You're keen to point out that the Wii U launch was global, whereas the PS4's isn't. That's all cool, and we're aware.

It was never stated that the global Wii U launch numbers should be compared to PS4 launch numbers for only the US.

Well, if you insist.

WiiU first week of sales (US): 425,000
PS4 first day of sales (US): 1,000,000+

Feel free to update when we know end of first week total.

Well there you go. So it's about 3-1. Looks far less impressive than ".. so in a matter of 24 hours PS4 almost doubled what the WiiU sold all year in usa"



Licence said:

Well there you go. So it's about 3-1. Looks far less impressive than ".. so in a matter of 24 hours PS4 almost doubled what the WiiU sold all year in usa"

It really doesn't make much of a difference, chances are in a couple months time people will be saying "outsold the wiiu worldwide lifetime in less than 3 months", the scale isn't so important, in that sense.

be it beating wiiu ww 2013 by almost twice, in one day, or beating wiiu US week sales by almost twice as much in a single day, the end result is the same, that being "sold excessively more".



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Frequency said:
Licence said:

Well there you go. So it's about 3-1. Looks far less impressive than ".. so in a matter of 24 hours PS4 almost doubled what the WiiU sold all year in usa"

It really doesn't make much of a difference, chances are in a couple months time people will be saying "outsold the wiiu worldwide lifetime in less than 3 months", the scale isn't so important, in that sense.

Perhaps. But I would be careful to draw future trajectories based on launch numbers - the Wii U and the Vita both showed us that a good launch does not equate to sustainable sales.



its not as hard to predict because of the staggered launches, the hardware numbers will maintain a fairly high peak up to, and beyond japanese launch because demand has outstripped supply, with many people preordering not getting their units till late december/early jan, at the same time theres a barrage of decent games from jan to august, without adding any other unannounced stuff to it.

WiiU relies on first party, that support isnt there. Xbox One and PS4 live off of both first and third party, so its much harder to experience a cold stretch.

That isnt to say it will sell astronomically forever, but the launches alone are enough to create an install base for these platforms that outstrips the WiiU's, in a much shorter time, and the costumers of these platforms have, and will continue to purchase games even if they are third party, which nintendo owners have, with little diversion from the rule, shown they will not do.

If nintendo had the manpower to deliver blow after blow, hit after hit, or had third party support and third parties had the support of paying customers, we wouldnt be having this discussion.



Frequency said:
its not as hard to predict because of the staggered launches, the hardware numbers will maintain a fairly high peak up to, and beyond japanese launch because demand has outstripped supply, with many people preordering not getting their units till late december/early jan, at the same time theres a barrage of decent games from jan to august, without adding any other unannounced stuff to it.

WiiU relies on first party, that support isnt there. Xbox One and PS4 live off of both first and third party, so its much harder to experience a cold stretch.

That isnt to say it will sell astronomically forever, but the launches alone are enough to create an install base for these platforms that outstrips the WiiU's, in a much shorter time, and the costumers of these platforms have, and will continue to purchase games even if they are third party, which nintendo owners have, with little diversion from the rule, shown they will not do.

If nintendo had the manpower to deliver blow after blow, hit after hit, or had third party support and third parties had the support of paying customers, we wouldnt be having this discussion.


That and the target demographic of the PS4/X1 is far more predictable. We know there's a market of about 150-170 million worldwide units of a "hardcore" game console. We know those hardcore gamers aren't going to play PS3/360 forever and will have to upgrade at some point. 

Nintendo's model was more unpredictable, relying on gameplay concepts that people hadn't experienced before like Wii Sports. The problem is this formula is much harder to repeat. 

Casual gamers don't need a game console. Their entertainment life isn't dependant on it. They probably would prefer to play Candy Crush over say Legend of Zelda (it's too hard!), lol. 

That's one of the problems for Nintendo. Casual gamers are flakey. Nintendo Land did not resonate with that audience and the entire Wii U launch strategy pretty much collapsed around that failure. Even if they had managed to release Pikmin 3 and Wonderful 101 3-4 months earlier, I don't think the console's fortunes would be *that* different. 



Soundwave said:
Frequency said:
its not as hard to predict because of the staggered launches, the hardware numbers will maintain a fairly high peak up to, and beyond japanese launch because demand has outstripped supply, with many people preordering not getting their units till late december/early jan, at the same time theres a barrage of decent games from jan to august, without adding any other unannounced stuff to it.

WiiU relies on first party, that support isnt there. Xbox One and PS4 live off of both first and third party, so its much harder to experience a cold stretch.

That isnt to say it will sell astronomically forever, but the launches alone are enough to create an install base for these platforms that outstrips the WiiU's, in a much shorter time, and the costumers of these platforms have, and will continue to purchase games even if they are third party, which nintendo owners have, with little diversion from the rule, shown they will not do.

If nintendo had the manpower to deliver blow after blow, hit after hit, or had third party support and third parties had the support of paying customers, we wouldnt be having this discussion.


That and the target demographic of the PS4/X1 is far more predictable. We know there's a market of about 150-170 million worldwide units of a "hardcore" game console. We know those hardcore gamers aren't going to play PS3/360 forever and will have to upgrade at some point. 

Nintendo's model was more unpredictable, relying on gameplay concepts that people hadn't experienced before like Wii Sports. The problem is this formula is much harder to repeat. 

Casual gamers don't need a game console. Their entertainment life isn't dependant on it. They can have just as much fun playing Candy Crush as Wii Sports Club. 

That's one of the problems for Nintendo. 

Sony/MS' audience has come through for them, whereas the casual audience has burned Nintendo. 


It is true that Nintendo's market has deserted them so far, but we have no evidence yet that the same is not true of Sony and MS. The proof is in the pudding, as the Americans say. I'm waiting till after Christmas before making grand statements on what went wrong with what.



Licence said:
Soundwave said:
Frequency said:
its not as hard to predict because of the staggered launches, the hardware numbers will maintain a fairly high peak up to, and beyond japanese launch because demand has outstripped supply, with many people preordering not getting their units till late december/early jan, at the same time theres a barrage of decent games from jan to august, without adding any other unannounced stuff to it.

WiiU relies on first party, that support isnt there. Xbox One and PS4 live off of both first and third party, so its much harder to experience a cold stretch.

That isnt to say it will sell astronomically forever, but the launches alone are enough to create an install base for these platforms that outstrips the WiiU's, in a much shorter time, and the costumers of these platforms have, and will continue to purchase games even if they are third party, which nintendo owners have, with little diversion from the rule, shown they will not do.

If nintendo had the manpower to deliver blow after blow, hit after hit, or had third party support and third parties had the support of paying customers, we wouldnt be having this discussion.


That and the target demographic of the PS4/X1 is far more predictable. We know there's a market of about 150-170 million worldwide units of a "hardcore" game console. We know those hardcore gamers aren't going to play PS3/360 forever and will have to upgrade at some point. 

Nintendo's model was more unpredictable, relying on gameplay concepts that people hadn't experienced before like Wii Sports. The problem is this formula is much harder to repeat. 

Casual gamers don't need a game console. Their entertainment life isn't dependant on it. They can have just as much fun playing Candy Crush as Wii Sports Club. 

That's one of the problems for Nintendo. 

Sony/MS' audience has come through for them, whereas the casual audience has burned Nintendo. 


It is true that Nintendo's market has deserted them so far, but we have no evidence yet that the same is not true of Sony and MS. The proof is in the pudding, as the Americans say. I'm waiting till after Christmas before making grand statements on what went wrong with what.

It's not true of Sony/MS because teenage boys-early college aged guys will always love video games. At least for another 5-7 years anyway. 

It's a much more reliable market. 

In part actually Nintendo does Sony/MS a favor by bringing in so many young kids into gaming. But the kid who got a Wii at age 7 ... he may be 13 now. Take a wild guess what console alligns with his tastes nowadays? "Ohmygawdmom stop embarrassing me I'm playing Calladoooty with my buds" phase kicks in like clock work when kids get to junior high. That's where Nintendo loses a lot of kids.