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Forums - Sony Discussion - One Million PS4 units Sold In 24 Hours!!!

1 million. 1 region. 1 day.


just wow. 0.o holy fuck that's amazeballz!!! ...but now i'm more worried than ever that in january there will be no buying it. this is soooo front loaded. i mean, it has to be front loaded...



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Folks, get an Xbox One instead. Better games at launch, no Blue Light of Death, no ugly design and no ugly controller. The PS4 is just an over rexpensive Ouya. Microsoft were the ones who invented online gaming and servers. Microsoft were the ones who revolutionized FPS on consoles and they were the ones who made the easiest platform to make games to. Game developers constantly complained about making games for the PlayStation 2. They needed to, because it was the biggest console around, but it was apparently a pain in the ass to develop for. Sony simply didn’t care about making it easy on developers – they knew that if their system was popular enough, it wouldn’t matter how hard it was to develop for. They were right. But with the Xbox, Microsoft made sure that developing for the system was as simple as possible. The company made it like developing games for the PC, which has always been the easiest platform to work with (and to port from). Id Software ported over Doom 3 and added in console-exclusive features, and Valve even put its extremely popular Half-Life 2 onto the Xbox (even if it didn’t run all that well).

 

Microsoft were the ones who made the West more important to the industry. During the 1990s, there was a mentality that Japanese game developers were significantly better than those based in Europe or the US. That was likely due, in part, to the fact that all of the console makers were based out of Japan – they shared more with their own countrymen, giving them earlier access to early development kits while massive US companies like EA were forced to purchase retail hardware from Japan and reverse-engineer it in order to make their games. Simply put, Nintendo, Sony, and Sega didn’t always play nice with foreign developers. But once the Xbox hit the scene, they had to. Suddenly, there was a large American console on the market, made by a company with a history of supporting developers. It opened the door for a number of studios to start making games on consoles that otherwise would have stuck to PC development, and led to a massive spike in the number of US and European publishers making AAA games.



Rustynail said:

Folks, get an Xbox One instead. Better games at launch, no Blue Light of Death, no ugly design and no ugly controller. The PS4 is just an over rexpensive Ouya. Microsoft were the ones who invented online gaming and servers. Microsoft were the ones who revolutionized FPS on consoles and they were the ones who made the easiest platform to make games to. Game developers constantly complained about making games for the PlayStation 2. They needed to, because it was the biggest console around, but it was apparently a pain in the ass to develop for. Sony simply didn’t care about making it easy on developers – they knew that if their system was popular enough, it wouldn’t matter how hard it was to develop for. They were right. But with the Xbox, Microsoft made sure that developing for the system was as simple as possible. The company made it like developing games for the PC, which has always been the easiest platform to work with (and to port from). Id Software ported over Doom 3 and added in console-exclusive features, and Valve even put its extremely popular Half-Life 2 onto the Xbox (even if it didn’t run all that well). Microsoft were the ones who made the West more important to the industry. During the 1990s, there was a mentality that Japanese game developers were significantly better than those based in Europe or the US. That was likely due, in part, to the fact that all of the console makers were based out of Japan – they shared more with their own countrymen, giving them earlier access to early development kits while massive US companies like EA were forced to purchase retail hardware from Japan and reverse-engineer it in order to make their games. Simply put, Nintendo, Sony, and Sega didn’t always play nice with foreign developers. But once the Xbox hit the scene, they had to. Suddenly, there was a large American console on the market, made by a company with a history of supporting developers. It opened the door for a number of studios to start making games on consoles that otherwise would have stuck to PC development, and led to a massive spike in the number of US and European publishers making AAA games.


wow ;0



Very impressive, a new gen is always exciting.



Rustynail said:

Folks, get an Xbox One instead. Better games at launch, no Blue Light of Death, no ugly design and no ugly controller. The PS4 is just an over rexpensive Ouya. Microsoft were the ones who invented online gaming and servers. Microsoft were the ones who revolutionized FPS on consoles and they were the ones who made the easiest platform to make games to. Game developers constantly complained about making games for the PlayStation 2. They needed to, because it was the biggest console around, but it was apparently a pain in the ass to develop for. Sony simply didn’t care about making it easy on developers – they knew that if their system was popular enough, it wouldn’t matter how hard it was to develop for. They were right. But with the Xbox, Microsoft made sure that developing for the system was as simple as possible. The company made it like developing games for the PC, which has always been the easiest platform to work with (and to port from). Id Software ported over Doom 3 and added in console-exclusive features, and Valve even put its extremely popular Half-Life 2 onto the Xbox (even if it didn’t run all that well).

 

Microsoft were the ones who made the West more important to the industry. During the 1990s, there was a mentality that Japanese game developers were significantly better than those based in Europe or the US. That was likely due, in part, to the fact that all of the console makers were based out of Japan – they shared more with their own countrymen, giving them earlier access to early development kits while massive US companies like EA were forced to purchase retail hardware from Japan and reverse-engineer it in order to make their games. Simply put, Nintendo, Sony, and Sega didn’t always play nice with foreign developers. But once the Xbox hit the scene, they had to. Suddenly, there was a large American console on the market, made by a company with a history of supporting developers. It opened the door for a number of studios to start making games on consoles that otherwise would have stuck to PC development, and led to a massive spike in the number of US and European publishers making AAA games.

Sorry.  Xbox snoozes and loses.  PS4 is out now so that's what we're all getting.  Your off-topic walls of text have not convinced anyone to make that $500 purchase.



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Dark_Feanor said:
Impressive... that this number, a seven years iatus, is a shadow when copared to iPhones and iPads releases, every year.

But, so. How much of it was pre order? Another million in Europe? 2 million total?


Wow, can't believe you found a way to spin this. Salute. 



Is that a record? Because that' s a lot! It will outsell the Wii U easily in the coming weeks.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

pezus said:
Sh1nn said:

Sold through! :O 

That means it's sold to consumers, right?


yes :P



attaboy said:
Rustynail said:

 

Sorry.  Xbox snoozes and loses.  PS4 is out now so that's what we're all getting.  Your off-topic walls of text have not convinced anyone to make that $500 purchase.


It came out of no where lol. I had to laugh when it said ugly design though considering the other consoles have a worse design.



pezus said:
Sh1nn said:

Sold through! :O 

That means it's sold to consumers, right?

yup