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Forums - Nintendo Discussion - Super Smash Bros For Wii U: Will Rosalina Be Announced Tomorrow? New Pic ForeShadows!!!

mariofankev said:
Wow there using alot of games for stages in ssb4 it looks awesome now all we need to complete the galaxy stage is rosalina no one seems to want her in it :(


i do



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F0X said:
DevilRising said:
These pics are yet further proof of how ultimately useless the existence of the 3DS version is. It can't and won't have stages like this, every single aspect of the game is going to be scaled back and watered down compared to the actual, full blown, HD Wii U title. And quite frankly, I think especially considering how much content they managed to cram into Brawl, I want to see them fill up that BluRay capacity disc to the brim with content, I don't want to see it "held back" in some misguided sense of parity between versions. That, to me, is beyond foolish.

But that Galaxy stage is pretty awesome, as is the Mega Man stage. I STILL will hold out slim hope of ever seeing Simon Belmont and a mind blowing CV stage in this game.


You're right. It's already confirmed that certain stages are exclusive to a certain version. For example, I bet the Spirit Tracks stage is 3DS exclusive.

But I wouldn't blame the 3DS if the Wii U version isn't filling up a BluRay disc. I'd blame Wii U's internal storage.

No. It has to do with how great Nintendo is at optimizing even since NES. Zelda and Mario NES were just a couple kilobytes. LTTP could fit on a NES cart. Mario 3d World is 1.8GB. Nintendo is often really good at optimizing game data and now show any real sacrifice. Sony and MS treat things like a PC. Just the raw file size.  So they are pretty lazy. Doesn't mean the file won't be big as Galaxy was 7GB,Xenoblade was and SSBB was 6-7 GB. Tjose ight have been two disc games otherwise....Xenoblade for sure. At the same time don't be suprised if it's 8-10GB at thevery most or even 5GB. As for the 3DS version. it's not gimped. That would mean it's a port..which it is not. They are different games developed separatly. 3DS version uses stages from DS/3DS games or Game Boy. Wii U uses stages from past home console releases. 3DS carts also hold up to 8GB and no game has even come close to using all that. Not even REREV which is the biggest game data wise on 3DS at 3GB.



DevilRising said:

If it had been a Wii U exclusive like it should have been, that would have given a hell of a lot of folks who don't yet own one to go out and finally buy one. If you want to push consoles and improve the prostpects of your next gen system, a "MUST HAVE EXCLUSIVE" like a Smash Bros. or a Mario Kart is sure as hell the way to do that. So sure, they have a ready-made instal base who will no doubt buy the shit out of SB on 3DS. You're right about that. But is it really worth doing so at the expense of what could have been a hell of a lot more Wii U sales? Like I've said in the past, if they REALLY wanted to try out SB on a portable, it would have been a hell of a lot smarter to just focus on the development of this Wii U game, and then AFTER it's done, start developing a different, exclusive SB for down the line on 3DS. That way, they could have the maximum sales impact of a hot "AAA" exclusive on Wii U, and THEN still be assured of also selling a crap-ton of the other, seperate SB game later on 3DS. More sales and more money made by them, all around, and it certainly strikes me that it would have been the smartest way to go.

I highly agree. Making Smash for both the Wii U and 3DS is going to be detremental to Wii U sales. I'm expecting that the combined sales to behigher than Brawl but the Wii U version will be below Melee.

While I don't think that there is going to be a problem with file sizes, I believe that some content had to be cut out because of the hardware limitations of the 3DS. Not to mention that the resources spent on the 3DS version culd have been spent on the Wii U version.



Einsam_Delphin said:
 


Except it is a smart move since as you even said it'll help the game sell more overall meaning more profits overall. Also it gives the 3DS a big game when there otherwise wouldn't be any big games for it in 2014, atleast from what we know currently.


The point I'm trying to make is, while, yes, the game's sales will profit from being on both systems, Nintendo overall won't. It is more crucial for Nintendo that Wii U sells than that this game sells even more than it would being only on one platform, as more Wii Us in customers hands means overall game sales will increase instead of just an increase in sales for this one game.

Now you could argue that the 3DS will sell more because of this game, but, honestly, I don't think that there is need for this game in order for the 3DS to sell, as it has a lot of compelling games on it's own, which Wii U kinda does not (yet).

Basically, Nintendo would profit more from highly increased Wii U sales than having the increase split between Wii U and 3DS (even if the combined increase for both systems would be higher than the increase it would cause for Wii U were it an exclusive).

I also believe that, would this game be exclusive to either platform, it would sell more systems of that particular platform, hence why I believe that the game's system selling capabilities are diminished by releasing it on both. The point you are getting on to is that, overall, it will sell more systems than it would have being exlusive to one of them, and while that is true, I point back to my argument that, in my opinion, Nintendo needs Wii U sales more badly than 3DS sales, thus rendering the higher number of Wii U sales more important than a higher number overall, but a lower number for Wii U itself, making this a not so fortunate decision in my book.

On another note: While I'm referring to the 3DS and Wii U version as one game at the moment, I hope (and believe) that they will be different enough to actually warrant looking at both individually. Sadly, even if this will be the case, the general public will refer to it as one game. Otherwise that would be a best-case-scenario.



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domflo said:
Einsam_Delphin said:
 


Except it is a smart move since as you even said it'll help the game sell more overall meaning more profits overall. Also it gives the 3DS a big game when there otherwise wouldn't be any big games for it in 2014, atleast from what we know currently.


The point I'm trying to make is, while, yes, the game's sales will profit from being on both systems, Nintendo overall won't. It is more crucial for Nintendo that Wii U sells than that this game sells even more than it would being only on one platform, as more Wii Us in customers hands means overall game sales will increase instead of just an increase in sales for this one game.

Now you could argue that the 3DS will sell more because of this game, but, honestly, I don't think that there is need for this game in order for the 3DS to sell, as it has a lot of compelling games on it's own, which Wii U kinda does not (yet).

Basically, Nintendo would profit more from highly increased Wii U sales than having the increase split between Wii U and 3DS (even if the combined increase for both systems would be higher than the increase it would cause for Wii U were it an exclusive).

I also believe that, would this game be exclusive to either platform, it would sell more systems of that particular platform, hence why I believe that the game's system selling capabilities are diminished by releasing it on both. The point you are getting on to is that, overall, it will sell more systems than it would have being exlusive to one of them, and while that is true, I point back to my argument that, in my opinion, Nintendo needs Wii U sales more badly than 3DS sales, thus rendering the higher number of Wii U sales more important than a higher number overall, but a lower number for Wii U itself, making this a not so fortunate decision in my book.

On another note: While I'm referring to the 3DS and Wii U version as one game at the moment, I hope (and believe) that they will be different enough to actually warrant looking at both individually. Sadly, even if this will be the case, the general public will refer to it as one game. Otherwise that would be a best-case-scenario.



Except Nintendo overall will profit. More games sales overall, and more systems sold overall. It's fine to think that Wii U sales are more important, but that's just your opinion. I'm speaking purely from a profit based standpoint because I'm sure that's what Nintendo being the business that it is cares about most. Because of that, it makes more sense for them to want to sell 3DS's more than Wii U's, as they're making money on the former but losing money on the latter.

And yes, believe or not, the 3DS does need games to sell just like any system. It seems everyone forgot how it was selling before Mario came out. Stop releasing games for the system and watch it sales plummet back to pre-Mario numbers. That's why they really need SSB4 because look at the 3DS's 2014 line-up. Nothing major asside from SSB4. Infact overall the 3DS's line-up pales in comparison to the Wii U's, and if we were to launch align both consoles, you'd see that Nintendo has been supporting the Wii U far more than the 3DS up to the second year atleast, because we don't what the Wii U's third year will look like.

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Prediction

I think Rosalina will be announced this week as a new Character or Alt Skin/Palette Swap of Peach



Pls pls pls Rosalina be announced tomorrow!



^Nope, just accept it!



Einsam_Delphin said:
^Nope, just accept it!


look at the pic, it heavily foreshadows SM3DW. Why is Sakarai showing this? A day before the game release?

Mario/Peach/Toad/Luigi is already shown in SSB4 (toad as an attack) Thrusday, Now tomorrow what will he show on the day of WiiU's biggest title of 2013? Pls tell me!

I bet its a new character and her name is Rosalina



The pic is just a simple nod to SM3DW, accept it!