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F0X said:
DevilRising said:
These pics are yet further proof of how ultimately useless the existence of the 3DS version is. It can't and won't have stages like this, every single aspect of the game is going to be scaled back and watered down compared to the actual, full blown, HD Wii U title. And quite frankly, I think especially considering how much content they managed to cram into Brawl, I want to see them fill up that BluRay capacity disc to the brim with content, I don't want to see it "held back" in some misguided sense of parity between versions. That, to me, is beyond foolish.

But that Galaxy stage is pretty awesome, as is the Mega Man stage. I STILL will hold out slim hope of ever seeing Simon Belmont and a mind blowing CV stage in this game.


You're right. It's already confirmed that certain stages are exclusive to a certain version. For example, I bet the Spirit Tracks stage is 3DS exclusive.

But I wouldn't blame the 3DS if the Wii U version isn't filling up a BluRay disc. I'd blame Wii U's internal storage.

No. It has to do with how great Nintendo is at optimizing even since NES. Zelda and Mario NES were just a couple kilobytes. LTTP could fit on a NES cart. Mario 3d World is 1.8GB. Nintendo is often really good at optimizing game data and now show any real sacrifice. Sony and MS treat things like a PC. Just the raw file size.  So they are pretty lazy. Doesn't mean the file won't be big as Galaxy was 7GB,Xenoblade was and SSBB was 6-7 GB. Tjose ight have been two disc games otherwise....Xenoblade for sure. At the same time don't be suprised if it's 8-10GB at thevery most or even 5GB. As for the 3DS version. it's not gimped. That would mean it's a port..which it is not. They are different games developed separatly. 3DS version uses stages from DS/3DS games or Game Boy. Wii U uses stages from past home console releases. 3DS carts also hold up to 8GB and no game has even come close to using all that. Not even REREV which is the biggest game data wise on 3DS at 3GB.