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Forums - Microsoft - XOne Supports Native 1080p 60 FPS

XOne Supports Native 1080p 60 FPS, Upto Developers To Decide Best Resolution For Their Game: Nelson

 

By Alex Fri, 2013-11-01 07:45 Video GameXbox Onecall of duty ghostsmajor nelsonMicrosoftRecently Call of Duty: Ghosts was officially confirmed to run at 720p on Xbox One by Infinity Ward's Mark Rubin, and this gave an impression to Gaming Community across the globe that the console is not at all capable of to achieve 1080p resolution.On October 30, Mark Rubin said: "Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4.""We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction.  Can’t wait for next week's launch."Microsoft's Major Nelson via Reddit has issued a clarification that Xbox One fully supports native 1080p resolution at 60 FPS, and its upto individual developers to determine what resolution best fits their design goals."Xbox One fully supports native 1080p output at 60 fps."Nelson further added, "It is up to individual developers to determine what resolution best fits their design goals."



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Leads me to believe development has been rushed and systems not fully understood



PS3 also supports 1080p @ 60fps, so the ability to do it with some games under certain constraints is a last gen thing. Being able to do it with most games across all genres with fewer compromises in other areas of performance is the this gen question.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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So did the PS3 and Xbox360. The PC has been doing it for many years. The question is what level of graphics can a system display while running 1080 60fps.



or maybe xbox really sucks and he just wants to be nice

User was warned for this post - Kantor



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Sure, the 'resolution gate' is being blow out by a few. Even the developers said they way they did things might not have been the best. They are saying the Xbox One has higher detail textures and PS4 runs at a higher resolution. From the comparison videos I know which one I thought looked better. DirectX 11.2 - the one the Xbox One is just is rather recent - just shown at the Build Conference a few months ago.

It will probably be a year or two before we see 3rd parties using the techniques of massive compression without visual loss discussed here:

http://www.youtube.com/watch?v=idKk6fn0AlA

Note: They are doing this with hardware in the Xbox One, not just software.

Not sure if 'rushed' is the best way to describe it. But not optimized yet is certainly true. But that is really typical of Microsoft - they keep developing and improving something in the field. Look at the Xbox 360 now vs launch or Kinect a two years after it was launched - they added many languages, voice search support, more two player support, all sort of extras and refinements, etc.

Both GPU's are a little disappointing IMO. Tim Sweeny was really pushing for 2.5 Tflops, and even then games wouldn't look that dramatically better.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

And So does PS3...., doesnt mean it ever happened.



hsrob said:
So did the PS3 and Xbox360. The PC has been doing it for many years. The question is what level of graphics can a system display while running 1080 60fps.


Τhis! Super Street Fighter II Turbo HD Remix was also 1080p/60fps if I'm not mistaken. Was it visually better, than, say GTA V? 1080p is not the quinetssence of gaming. It's not even the quintessence of beautiful visuals.

BUT! If the same game outputs 1080p on machine A and -say - 900p on machine B then we have an issue.



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Xenostar said:
And So does PS3...., doesnt mean it ever happened.

Not sure why you mentioned the PS3, because every Xbox game and not just a hand few support 1080P.



ps3 and xbox 360 also support native 1080p 60fps also.

 

It depends on how complex the game/scene is being rendered to determine if the hardware can keep up with those needs in each particular game.