Sure, the 'resolution gate' is being blow out by a few. Even the developers said they way they did things might not have been the best. They are saying the Xbox One has higher detail textures and PS4 runs at a higher resolution. From the comparison videos I know which one I thought looked better. DirectX 11.2 - the one the Xbox One is just is rather recent - just shown at the Build Conference a few months ago.
It will probably be a year or two before we see 3rd parties using the techniques of massive compression without visual loss discussed here:
http://www.youtube.com/watch?v=idKk6fn0AlA
Note: They are doing this with hardware in the Xbox One, not just software.
Not sure if 'rushed' is the best way to describe it. But not optimized yet is certainly true. But that is really typical of Microsoft - they keep developing and improving something in the field. Look at the Xbox 360 now vs launch or Kinect a two years after it was launched - they added many languages, voice search support, more two player support, all sort of extras and refinements, etc.
Both GPU's are a little disappointing IMO. Tim Sweeny was really pushing for 2.5 Tflops, and even then games wouldn't look that dramatically better.







