Slimebeast said:
Yeah, really. Now ethomaz added Eurogamer and Ars Technica articles to OP but originally it was just a short Edge comment on the stupidity of forum resolution battles. |
Speaking of which:

thanks, gaf 
Slimebeast said:
Yeah, really. Now ethomaz added Eurogamer and Ars Technica articles to OP but originally it was just a short Edge comment on the stupidity of forum resolution battles. |
Speaking of which:

thanks, gaf 
| ethomaz said: Added |
Because it give hits???
I bet TV manufacturers are making 4K because they are worst than 2K.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
|
DonFerrari said: Because it give hits??? I bet TV manufacturers are making 4K because they are worst than 2K. |

I like this thread. It shows that even some within the gaming journalism industry are experiencing diminishing returns. Some will notice an increase in resolution more than others, but unless everyone magically starts getting bigger living areas and buy 60 inch TVs, or sitting closer to their TVs for some reason, console gaming resolution has definitely hit a wall.
| Locknuts said: I like this thread. It shows that even some within the gaming journalism industry are experiencing diminishing returns. Some will notice an increase in resolution more than others, but unless everyone magically starts getting bigger living areas and buy 60 inch TVs, or sitting closer to their TVs for some reason, console gaming resolution has definitely hit a wall. |
Or you can see Bias, spin and whatsoever... my wife that is no expert saw a 4K 86" TV and won't matter the distance she was marveled with the image...
Diminishing returns, distance, screen size is all nice words we use to defend one position... doesn't matter the general situation (excluding anomalies) a 4K>2k>720p no matter the size and distance (and in most case is noticeable, you may not see the pixelation but you will feel the general change of quality of image)... And what is even more crazy is that a 1080p have around 2Mp, but for photo if you take a 10x15cm you can see diference going through 2Mp, 3Mp, maybe stopping at 8 Mp even looking from 30cm distance... If it didn't matter cameras wouldn't ever go over 10Mp unless for professionals doing GIANT frames.
The same person that in some cases (not you) says 720p is almost equal to 1080p when seeing an analysis of cellphone camera say how important is a 40Mp sensor (its crazy since even top professional cameras don't go over 21Mp as far as I know).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
| Locknuts said: I like this thread. It shows that even some within the gaming journalism industry are experiencing diminishing returns. Some will notice an increase in resolution more than others, but unless everyone magically starts getting bigger living areas and buy 60 inch TVs, or sitting closer to their TVs for some reason, console gaming resolution has definitely hit a wall. |
I love how they are trying to pass the resolution off as something unimportant. In the last gen a few lines of pixels were very important, now that the resolution difference is 56% at the minimum and in a case %125, it is insignificant. I assume they don't change the resolution in Youtube either, 360p is more than enough.
The resolution being the only difference (and the framerate) will be for the multiplat games. Killzone effortlessly obliterates the competition while being in 1080p. Imagine if it was 720p, the graphics produced with those resources would be noticable even for the visually impaired people.
Game journalism in one gif :

Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
DonFerrari said:
Diminishing returns, distance, screen size is all nice words we use to defend one position... doesn't matter the general situation (excluding anomalies) a 4K>2k>720p no matter the size and distance (and in most case is noticeable, you may not see the pixelation but you will feel the general change of quality of image)... And what is even more crazy is that a 1080p have around 2Mp, but for photo if you take a 10x15cm you can see diference going through 2Mp, 3Mp, maybe stopping at 8 Mp even looking from 30cm distance... If it didn't matter cameras wouldn't ever go over 10Mp unless for professionals doing GIANT frames. The same person that in some cases (not you) says 720p is almost equal to 1080p when seeing an analysis of cellphone camera say how important is a 40Mp sensor (its crazy since even top professional cameras don't go over 21Mp as far as I know). |
4K TVs more than 50 inches displaying 4K footage are incredible and just about any computer monitor capable of 4K looks amazing too at <1m sitting distance. But it appears that more people are seeing less of a difference between 720 upscaled and 1080p in their lounge rooms on the same TV.
My bias (for those interested) is gameplay > graphics. People claim better graphics means more immersion, but the focus on graphics at the moment has me a little concerned. Could just be that there's a new generation coming, but even with current gen I've seen almost gamebreaking framerate drops in very pretty-looking AAA games. I'll take a consistent framerate with tight controls and low response times over higher resolution assets any day. That's why I game on PC: so I can turn the settings down to guarantee a consistent framerate at all times.
Like I said, hopefully the focus goes back to gameplay after the new systems launch.
Locknuts said:
4K TVs more than 50 inches displaying 4K footage are incredible and just about any computer monitor capable of 4K looks amazing too at <1m sitting distance. But it appears that more people are seeing less of a difference between 720 upscaled and 1080p in their lounge rooms on the same TV. My bias (for those interested) is gameplay > graphics. People claim better graphics means more immersion, but the focus on graphics at the moment has me a little concerned. Could just be that there's a new generation coming, but even with current gen I've seen almost gamebreaking framerate drops in very pretty-looking AAA games. I'll take a consistent framerate with tight controls and low response times over higher resolution assets any day. That's why I game on PC: so I can turn the settings down to guarantee a consistent framerate at all times. Like I said, hopefully the focus goes back to gameplay after the new systems launch. |
I may game different than you, but I don't remember a PS3 1st party in the last few years suffering from this plague (one drop or a small freeze, ok... but I never got annoyed at it)... actually from my 120+ ps3 collection don't have many games that I feel this problem (and some of them have really shitty graphics AND gameplay - all of the aspects of gameplay)... Maybe I have come to accept that buggies and some issues are common in game and I auto filter them (even in the damn broken Alone in the Dark Inferno).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."