WebmasterX said:
Is not comfirmed the resolutions, maybe upscaling 1080p [rumor]. For now the use for Smoother anti-aliasing on PS4 like the texture plastic and blurred , not seem real. Xone contrast is up and lights. But Ps4 resolutions is little better.

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The Xbox One version has a post processing sharpening filter over the scene, so actually, the image is less accurate since it is being artificially boosted. So while it looks like there is more detail than the PS4 version, the latter in fact truer to the (no holds bar) PC version. Also, bearing in mind, that the PS4 has a higher internal resolution.. finer details like sharp lines appear much smoother on it, which holds up better against aliasing artifacts when upscaled.. verses running at native res. This will be more apparent in motion.
And to be honest, I'm not a big fan of boosted contrast/high gamma setting on my sources. I'd rather have my display handle that since it's already calibrated and can be tweaked better to my liking. Although I can see most people taking a liking for the more dynamic image of the Xbox One.
So all in all, the PS4 version is much better on a technical level, with; SSAO on, a higher resolution and a higher framerate. Though the Xbox One version of BF4 is no slouch in that regard (technically cannot be compared), surprisingly, holds up pretty well to the PS4 version.. despite the difference in resolution. Given that the upscaler and post processing used on the Xbox One version does a bang up job making the game still look good at 720P is commendable in itself.