Developers always have to choose whether they go for 60 or 30fps, depending on the type of game and complexity of the project. With Ryse, we wanted to go for a very emotional experience with complex and dramatic lighting, high fidelity environments, and rich characters and character animations. So 30fps was our choice, and we believe that most developers will go for richer worlds at 30 frames per second rather than 60fps – which would call for compromises, as 60fps demands twice the amount of compute rendering speed. 30fps is a standard that is above, for example, what most cinemas use for showing films. Early demos with higher frame-rate experiences have shown that gamers and viewers have a mixed opinion about its perceived quality – for example, how 48fps cinema experiences were received. So it’s both a production design choice as well as user research.
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excuses and more excuses, watching a game running 60 frames is a joy for the eyes, he just justifying the xbox one that it looks is not capable of handling that framerate.
Is somehow contradictory on when it says:
"we wanted to go for a very emotional experience with complex and dramatic lighting, high fidelity environments, and rich characters and character animations. So 30fps was our choice, and we believe that most developers will go for richer worlds at 30 frames per second rather than 60fps – which would call for compromises, as 60fps demands twice the amount of compute rendering speed."
So they choose 30 fps because they want to ? or 60fps demands twice the amount of compute rendering speed. ?
ok then so why the game cant be native 1080p ? they choose 900p instead 1080p because is better ?
This just looks like his justifying the incapacity of certain things the xbone can't perform.