| petroleo said:
excuses and more excuses, watching a game running 60 frames is a joy for the eyes, he just justifying the xbox one that it looks is not capable of handling that framerate. Is somehow contradictory on when it says: "we wanted to go for a very emotional experience with complex and dramatic lighting, high fidelity environments, and rich characters and character animations. So 30fps was our choice, and we believe that most developers will go for richer worlds at 30 frames per second rather than 60fps – which would call for compromises, as 60fps demands twice the amount of compute rendering speed." So they choose 30 fps because they want to ? or 60fps demands twice the amount of compute rendering speed. ? ok then so why the game cant be native 1080p ? they choose 900p instead 1080p because is better ? This just looks like his justifying the incapacity of certain things the xbone can't perform. |
Both consoles are quite similar (AMD GPU and CPU) what we'll probably see this gen is Xbone games running at lower resolutions than the PS4 equivalent due to the deficit in raw compute performance and more difficult memory and bandwidth management. That's all. I doubt frame rate will be a major factor so long as they drop the resolution. Everything else though should be the same.
Contrast that with this gen to cite just one example the high bandwidth available to the 360 gave it superior alpha transparency effects while the CELL gave the PS3 better particle effects.








