| ethomaz said: So even for a 900p framebuffer with MSAA 32MB is not enough.... he pretty much give the reason for Ryse not run in 1080p... you have to deal with eSRAM. 30 vs 60fps is a design choice...if the SP/MP is fast it is needed but for most of games not. |
They are not using MSAA though. But I get you're point, it's a situation much like the 360 where resolution was dropped to avoid tiling and fit all the rendering targets in the 10MB EDRAM thus taking advantage of the high bandwidth afforded by it.








