ethomaz said:
I know... I just used his example To make a comparison a 1080p framebuffer with good MSAA needs close to 70MB of RAM... MS knows that so for that they inserted 4x DMEs in Xbone to try to move fast data between DDR3 and eSRAM but the bad part is that you need to chance your code to do that with a good performance because you still have the slow DRR3 to work. At the end the dev will compromisse what they need fair (like most important for their game) to get a good performance. I think we have these scenario on Xbone:
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You would've thought after the limitations of only 10MB EDRAM on the 360 MS would've learnt their lesson and put in enough ESRAM to afford a 1080p res with all the bells and whistles. But I have also read the Xbone has a very good scaler which upscales to 1080p quite nicely and it also has a seperate display plane for the HUD and apps which can always be 1080p.









