Puts things in perspective.
Regardless of accuracy, World of Warcraft is a monster. An absolute beast that makes everything else look like junior league. When I was playing, it was making like 175M a month just off subscription fees, not counting game/expansion sales.



Where is StarWars MMO with it's 200 million dollar budget?

www.youtube.com/@Pemalite
The list is incredibly lacking to the point that it's borderline useless (Wii Fit, for instance, passed the billion in its first year, selling at 90 dollars + (it was substantially more outside of the us and uk, due to shipping costs of the balance board, among others) for its first 15 million It sold several million more after that.
There's absolutely no way its revenue isn't over 1.5 billion.
Here's an outdated link to back up that argument: http://www.1up.com/news/health-games-generate-2-billion
When you miss what is almost certainly the highest grossing console game of all time, and can't even write the names of the titles in a proper fashion, the list is sort of useless.
Yeah the list is inaccurate.
I'm not claiming to actually know anything, but logically it doesn't make much sense. The most obvious thing is the lack of Star Wars: The Old Republic which had a budget of $200m. Plus you have Shenmue which is absent. There are also like a million games that are more expensive than Half-Life's $12m. Lastly, the 'total gross' list doesn't make much sense as it misses a couple behemoths and seems unlikely with some games. The Sims at 'only' $700m? No way, that game is still by far the most sold game on PC, never mind all the expansions. Even ignoring the inconsistency in the tags for each game, and the incorrect box-arts.
Wii Fit is also missing this list is BS.
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How are Cryket even in business with such dismal sales for such a high cost franchise. Its not as if they licence their engine off to AAA devs either.

I don't even think the movie graph used is accurate.
Wasn't Superman Returns some insane budget, where it that on the list?
Just a quick google search shows like 263 million, and another potential 100 million in advetising.
How little research did this guy do? I mean half the stuff we are taking off the top of our heads, and its not like we made a effor to memorize how much a game cost/made ect.
| foodfather said: How are Cryket even in business with such dismal sales for such a high cost franchise. Its not as if they licence their engine off to AAA devs either. |
That remains a mystery.
They obviously spend a fortune building their new cutting edge engines and tools which then don't seem to be licenced by a large amount of developers. At the same time they spend millions developing FPS games that never sell huge numbers and to really add more confusion to the equation they're also able to expand by buying out studios and hiring en masse.
What are we missing? It doesn't seem to add up.

Dallinor said:
That remains a mystery. They obviously spend a fortune building their new cutting edge engines and tools which then don't seem to be licenced by a large amount of developers. At the same time they spend millions developing FPS games that never sell huge numbers and to really add more confusion to the equation they're also able to expand by buying out studios and hiring en masse. What are we missing? It doesn't seem to add up. |
It's often speculated that contracts with the military bring most of the money. But nobody really knows.