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Forums - Sony - David Cage: No one should be allowed to define what a game is

I haven't seen anyone saying it's not a game. Just some reviews do not enjoy playing it.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

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Zappykins said:
I haven't seen anyone saying it's not a game. Just some reviews do not enjoy playing it.

I believe this is the problem with QD games, they are aquired taste.  I tried Heavy Rain and just got bored.  Nothing really wrong with the game just that its control mechanic and gameplay did not appeal to me.  I know other people who loved the game which is fine.  This type of polar gameplay is reflected within reviews as well.  I am not sure if QTEs and controller mechanics like were done in Heavy Rain keeps my interested.  If anything I rather just watch the game played then actually playing it.



Haven't seen so much drama about a game before. 



Nintendo and PC gamer

The problem here of course is that the concept of a game is already a defined concept, and David Cage is trying to make something that is not a game (or just very loosely could be called a game) fit into a definition of what he wants it to be. A game is a game Cage, the word has an actual meaning, and you don't have the right to say that it doesn't.

He has left the path of making games and is now pushing down the path of interactive art. Good for him, but don't get all butthurt when people point out that your product doesn't have the properties required for something to be a game.

The quotes from David Cage makes as much sense as someone saying that no one has the right to say what a sandwich is, and more people should be open to try his soupwich and not be so set in their ways of what makes something a sandwich.



I believe in this game! i will buy it.



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osed125 said:

Haven't seen so much drama about a game before.


Which game?



impertinence said:
The problem here of course is that the concept of a game is already a defined concept, and David Cage is trying to make something that is not a game (or just very loosely could be called a game) fit into a definition of what he wants it to be. A game is a game Cage, the word has an actual meaning, and you don't have the right to say that it doesn't.

He has left the path of making games and is now pushing down the path of interactive art. Good for him, but don't get all butthurt when people point out that your product doesn't have the properties required for something to be a game.

The quotes from David Cage makes as much sense as someone saying that no one has the right to say what a sandwich is, and more people should be open to try his soupwich and not be so set in their ways of what makes something a sandwich.

EXACTLY! This is what I've been saying as well.

A "game" is by definition (and name) defined by its "gameplay". If whatever you are making doesn't have much or very little gameplay, then its not really a "game". That's not to say what you are making is bad by any means. Heck, it could be the start of a new form of entertainment medium. Just don't try to tout something as a video game when it clearly doesn't have the required characteristics, or enough of them.

This "game" should have been marketed as something else. More as an interactive film. But of course that would mean that they'd have to fix the price, launch and all sorts of different stuff. A hybrid between a game and a movie is a tough thing to get right.

Nice analogy with the soupwich. Definitely wouldn't mind trying that out lol ;)



 

Cage is a moron if he thinks a game cannot be defined.



walsufnir said:
osed125 said:

Haven't seen so much drama about a game before.


Which game?





Nintendo and PC gamer

Wright said:
Th3PANO said:
he says that because he never made one with worthwhile gameplay


The Nomad Soul, Fahrenheit and Heavy Rain would like a word with you.


I wouldn't use Fahrenheit as an example of "worthwhile gameplay". Worthwhile game? Yes, very much so. Gameplay? Not really, it was pretty bad in most areas. Loved the game, but the jaming the L1 and R1 on and off rapidly for about 10min straight, then to get hit just before the cutscene ended to replay that section over and over again drove me mad.

I loved this quote from the article, "Some people wish that games would always stay what they were in the past 30 years, just with more polygons. No one should be allowed to define what a video game is or should be; no one has this power."

Especially since he is always talking about how many polygons his new games are going to have. :P

His games may not have the best gameplay, but I always enjoy the ride they take me on, so sign me up.