Wright said:
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I wouldn't use Fahrenheit as an example of "worthwhile gameplay". Worthwhile game? Yes, very much so. Gameplay? Not really, it was pretty bad in most areas. Loved the game, but the jaming the L1 and R1 on and off rapidly for about 10min straight, then to get hit just before the cutscene ended to replay that section over and over again drove me mad.
I loved this quote from the article, "Some people wish that games would always stay what they were in the past 30 years, just with more polygons. No one should be allowed to define what a video game is or should be; no one has this power."
Especially since he is always talking about how many polygons his new games are going to have. :P
His games may not have the best gameplay, but I always enjoy the ride they take me on, so sign me up.








