fatslob-:O said:
Clock speeds don't matter much at all when the fact is the ati flpper features more shaders and texture mapping units for a greater raw power. I want to see some sources for it's better texture and shader capabilites too if you don't mind. BTW it's GPU clock speed is 133 mhz http://imagequalitymatters.blogspot.ca/2010/09/tech-report-nintendo-3ds-hardware.html so that gives it 53 million triangles and a pixel fillrate of 533 million pixels a second. LOL about the pica200 60 to 100 shader cores. If that were true every 3DS would be frying since it can't handle that type of power consumption. 3DS Gamecube
BTW resident evil 4 on gamecube looks better than resident evil revelations on the 3DS LOL. See how much better the bumpmapping is on the gamecube while also pushing a higher resolution too. Just so you know almost every game uses polygons to render an image. |
A former developer from High Voltage said that the 3DS has way more better textures & shader abilities then the Wii.
And 3DS screenshots are only 240p, so you have to see them on a 240p resolution display to know what it actually looks like.
But I see JoetheBro has already been answering you, so nevermind Mii, LOL.











