By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:
Kaizar said:
fatslob-:O said:

Clock speeds don't matter much at all when the fact is the ati flpper features more shaders and texture mapping units for a greater raw power. 

I want to see some sources for it's better texture and shader capabilites too if you don't mind. BTW it's GPU clock speed is 133 mhz http://imagequalitymatters.blogspot.ca/2010/09/tech-report-nintendo-3ds-hardware.html so that gives it 53 million triangles and a pixel fillrate of 533 million pixels a second. LOL about the pica200 60 to 100 shader cores. If that were true every 3DS would be frying since it can't handle that type of power consumption.

3DS

 

Gamecube 

BTW resident evil 4 on gamecube looks better than resident evil revelations on the 3DS LOL. See how much better the bumpmapping is on the gamecube while also pushing a higher resolution too. 

Just so you know almost every game uses polygons to render an image. 


A former developer from High Voltage said that the 3DS has way more better textures & shader abilities then the Wii.

And 3DS screenshots are only 240p, so you have to see them on a 240p resolution display to know what it actually looks like.

But I see JoetheBro has already been answering you, so nevermind Mii, LOL.

I want some source once again for that claim. 240p display or not the fact is the 3DS is pushing a much lower resolution so if anything the gamecube is more impressive in it's own department being able to match revelations visuals while also maintaining a more consistent framerate at a higher resolution. 

Yes, in a real world sense the wii/gamecube has more power than the 3DS. Just like the PS3 has more power than the Vita.

It's only when factoring in the smaller screens and updated effects that the handhelds compete with their console twins.

No one (or at least I'm not) is talking about absolute power, just per pixel.