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Forums - Nintendo Discussion - Should Zelda sacrifice its artistic integrity for the sake of greater sales?

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Is greater sales potential alone justification enough to determine the artistic style of the next Zelda game?

Yes 40 22.60%
 
No 110 62.15%
 
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Total:177
the_dengle said:

Bolded: Wait, what?? Where did you get that from? What about TP makes it inherently more appealing to girls, and what did I say that would offend lady gamers?

Underlined: Compromising on gameplay isn't what I meant. I think I should take a moment here to etch out a definition of some kind for the word "fan," so bear with me.

What makes someone a "fan" of a series, or of a specific game? Do you have to self-identify as a "fan," and is that all it takes? If I have never played a Zelda game before but say I am a fan, is my opinion of the series and my desire for its future to lean a certain way as relevant as those of someone who has played every game? What if they played every game but didn't like any of them?

The heart of the question is -- what about those people who have played two or three Zelda games, but skipped the others for one reason or another? Their praise and criticisms of elements of the series are no less valid than a long-time fan who knows every title inside and out. But of course, they can have no praise or criticisms for a game they haven't played. They may offer some, anyway, or they may pretend that game doesn't exist. Should the criticisms of someone who has not played Wind Waker be taken into account, considering they are unable to praise the parts of the game that would deserve it? How about games like Link's Awakening or Majora's Mask, praised by a few but unplayed by many? If we focus on the preferences of the many, they will drown out the voices of the few who have interesting thoughts on experiences the many never had.

This is a series with a long and extremely complex history. The series has many fans, each with a unique opinion of the many different games and elements of which the franchise is comprised. Some only like the 2D games; some have only played the 3D games; some only want realistic graphics; some want vivid, animated characters. It is impossible to appease all fans from every era at once. I would even say it is a futile effort to go out of your way to try to appease all of The Legend of Zelda's fans.

The simplest suggestion I can make is that there's a good reason the series has so many fans with such a diverse variety of tastes; that EAD 3 must be doing something right, and that I have the utmost faith in them to deliver more outstanding experiences in the years to come.

What I meant by my comments about the gameplay is that if you consider yourself a fan of Zelda, whether you've played one game or fifteen, you most likely appreciate something about the series other than the graphics. You most likely enjoy the gameplay as well -- if you didn't like the gameplay, I doubt you would call yourself a fan of the series or the game(s) you played. And from that note, I would say that if you enjoy the gameplay of the one Zelda game you have theoretically played, you owe it to yourself to give other games in the series a chance, regardless of how you feel about their visual style. You should find yourself enjoying them just as much. I'm always disappointed when someone says they can't get past the art style to play a game, whether it's the bright and cartoony Wind Waker or the muted and reserved Twilight Princess, and I have definitely seen people on both ends of that spectrum. I've played and enjoyed both for what they are, and wouldn't skip any Zelda game simply because I don't favor the way it's presented, regardless of my personal preferences. The things I love about the series are deeper than its coat of paint.

Again, some very interesting points. I think Zelda's appeal to a vaste and diverse audience is both signs of good and bad management. Good, because it shows that Nintendo is not keeping Zelda stale. Bad because Nintendo haven't found a way to appease all the needs at once.

What if I told you that art, color, story and music was highly important to the way people connect with the game, to the point of them saying "Oh, that was a classic", or "that was so-so"? Personally, I am a very visual and musical person. The cacophony of the dark-world sounds in TP really turned me off. But at the same time, the glory of the hyrule field music and the vastness and color of the land really touched me profoundly, much like it did when I played SotC. So you see, I remember those moments more than the gameplay when I think back to myself and say "what Zelda did I prefer"?

I'll remember moments in OoT such as when Link became an adult, waking up in the Chamber of Sages, or growing up in the kokiri forest, the first time I lit a web on fire (gameplay, true), the echoes, the first time battling dark link in a serene room. That's how it works for me. I would say that Zelda is one of my most cherished franchises and I've played all of them, but I think I could have skipped a few despite some interesting gameplay, because the games didn't captivate me (Spirit Tracks, Minish Cap).

With that in mind, how can Nintendo cater to the cornucopia of Zelda fans it has created? Should the voice of the fans who have played every game be more valued? Possibly, for gameplay yes, for traditional aspects yes. But if they remain regardless of the quality of the immersion, can their opinion be as valued as those who've migrated to or from depending on the quality of the immersion? Wouldn't their opinion be less potent due to the fact that they stick regardless, so anything works for them?

Also, is there a way for Nintendo to cater to all in parallel rather than one game catering to one crowd while another catering to another crowd? What about new IPs, what about spinoffs, what about different flavors of Zelda releasing in parallel? Nintendo have the money, why are they not doing it?

All very interesting questions.

@Female gamers. hehe I didn't say you offended them, it was hypothetical. Also, I'm assuming a greater female population because I associate mainstream with a more balanced ratio of female to male, and well Twilight was a very big name back then, and the Wii craze attracted many non-traditional demographics (elderly, female, etc).



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Zelda games are epic adventure games and the "art style" helps portray it. Twilight Princess was a very epic game and wind waker seems the opposite of that with its art style. I think we can all agree that Twilight Princess is much more epic than wind waker. Twilight Princess is sells more because it feels like an epic zelda game and captures that epic feeling of the older games. Wind waker doesn't really do that because of the art style and feeling of the game.

The public wants a game more like Twilight Princess/Ocarina of Time and less Wind waker/DS games.



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Hahahahaha no. Phantom Hourglass and Spirit Tracks have outsold many many Zelda's.


TP got lucky coming out at the beginning of the Wii's lifecycle.

I mean it only did 1.52 million on the GameCube.



Even when shown solid numbers, the Nintendo faithful don't bend or break. Fascinating. Wind Waker's relative failure birthed Twilight Princess' creation. Nintendo and Aounuma's Zelda team keep fighting what the market wants in favor of the direction they want to go. The result? Read the famitsu #'s. A GameCube Remake flopped. This shouldn't be surprising as the GameCube flopped. Which is why the Wii U is flopping. Just call it the WiicUbe. GameCube fans should rejoice they've got the system of their dreams.



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Dr.EisDrachenJaeger said:
Hahahahaha no. Phantom Hourglass and Spirit Tracks have outsold many many Zelda's.


TP got lucky coming out at the beginning of the Wii's lifecycle.

I mean it only did 1.52 million on the GameCube.


3/4 top down view. Like it should be.



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The unique art style = bad sales arguement really isn't that strong.

Windwaker was released on the gamecube, which sold significantly less then the N64 and the Wii which is a large reason why WindWakers sales, which are still impressive (4.6m) doesn't match with Twilight princess or ocarina of time . However it still sold more then Majora's Mask.

Skyward Sword (like Majora's Mask) was released right at the end of the generation and so the interest in it was far more muted.

Anecdotally I do know of some people who would steer away from a toon zelda but the franchise is carried by a hugel loyal fanbase who are very much open minded. If anything would hurt the new entries sales, it will be the team producing a game which doesn't actually look interesting.



Dr.EisDrachenJaeger said:

[...]

Just because its cartoony doesnt mean it has kiddy themes.

This. And about cartoony style and recent, powerful HW: use graphics power to remove any jaggies from cartoony look and make it look like it was hand drawn, use it to make it easier to draw it better, but don't ever use it in a way that makes it look plasticky.



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Arius Dion said:
Even when shown solid numbers, the Nintendo faithful don't bend or break. Fascinating. Wind Waker's relative failure birthed Twilight Princess' creation. Nintendo and Aounuma's Zelda team keep fighting what the market wants in favor of the direction they want to go. The result? Read the famitsu #'s. A GameCube Remake flopped. This shouldn't be surprising as the GameCube flopped. Which is why the Wii U is flopping. Just call it the WiicUbe. GameCube fans should rejoice they've got the system of their dreams.

Is this supposed to be a bad thing? You haven't really answered the question put forth in the OP. Don't people usually praise studios for doing things differently? For leveraging their artistic freedom and creating the game they've dreamed up, not for playing connect-the-dots with focus-group data?

Personally I could care less how a game sells if I like it. I play indie games. I play niche games. It doesn't bother me that they aren't multi-million sellers, so long as I enjoy them. I thought gamers liked developers like thatgamecompany, and praised Sony for giving them the freedom to make the game they wanted to make. Now you seem to think that Nintendo should force Aonuma to make the game that will sell the best, and to hell with the artistic vision of him and his team.

At no point in this thread have I offered an opinion on what direction I think Nintendo should take with the next Zelda game, except to say that I think they should take it in the direction they want to take it in. I have also been careful not to call out Aonuma by name, because he may not even be the director of the upcoming Wii U Zelda game, though he is the producer.

If anyone here got the impression that I dislike Twilight Princess or think that Zelda should never aim for a more grounded visual style, you are mistaken.



The next Zelda game should have an art style for similar to Twilight Princess because cartoon style is done to death. There isnt anything wrong with a darker or more realistic zelda game as long as the story and gameplay are great. Of couse realistic sells more because the last few zelda games looked childish from a superficial standpoint, and that doesnt fit well with Zelda's demographic anymore. Most kids who grew up with zelda are  now in their 20s and 30s



I want the Zelda they showed off when they announce the Wii u. That's where they should go on the WiiU. They can keep the cartoon Zeldas for the 3ds.

I hated twilight princess, it's the first Zelda game I couldn't bother to finish. Hated everything about it. I'd rather go back to play 2 before I ever touch TP again. I think they only reason it sold as well as it did was because it was the first one available for the Wii.

The second Zelda game I never finished was wind waker. And I skipped the last one on Wii. Is it worth playing? I keep thinking about picking it up but i just can’t bring myself to do it, i don’t want to be further disappointed by one of my favorite franchise.