Arius Dion said: Even when shown solid numbers, the Nintendo faithful don't bend or break. Fascinating. Wind Waker's relative failure birthed Twilight Princess' creation. Nintendo and Aounuma's Zelda team keep fighting what the market wants in favor of the direction they want to go. The result? Read the famitsu #'s. A GameCube Remake flopped. This shouldn't be surprising as the GameCube flopped. Which is why the Wii U is flopping. Just call it the WiicUbe. GameCube fans should rejoice they've got the system of their dreams. |
Is this supposed to be a bad thing? You haven't really answered the question put forth in the OP. Don't people usually praise studios for doing things differently? For leveraging their artistic freedom and creating the game they've dreamed up, not for playing connect-the-dots with focus-group data?
Personally I could care less how a game sells if I like it. I play indie games. I play niche games. It doesn't bother me that they aren't multi-million sellers, so long as I enjoy them. I thought gamers liked developers like thatgamecompany, and praised Sony for giving them the freedom to make the game they wanted to make. Now you seem to think that Nintendo should force Aonuma to make the game that will sell the best, and to hell with the artistic vision of him and his team.
At no point in this thread have I offered an opinion on what direction I think Nintendo should take with the next Zelda game, except to say that I think they should take it in the direction they want to take it in. I have also been careful not to call out Aonuma by name, because he may not even be the director of the upcoming Wii U Zelda game, though he is the producer.
If anyone here got the impression that I dislike Twilight Princess or think that Zelda should never aim for a more grounded visual style, you are mistaken.