walsufnir said:
Yeah, sure... Please just stop posting in this thread, please. This is just terrible. |
Umm I'll post where I want.
walsufnir said:
Yeah, sure... Please just stop posting in this thread, please. This is just terrible. |
Umm I'll post where I want.
Zekkyou said:
Did you just call the PC version of Crysis 3 last gen?
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The last 2 crysys games were basic ports from the consoles with just higher res textures and effects.
eFKac said:
Don't be mean, mister! |
I am not mean, I am honest! :)

ethomaz said:
No. Games will have download way over 20GB even on PC... GTAV download on PS3 is 18GB with shitty textures and assets. |
My point was Killzone:SF has no justifiable reason to be 50GB, with is true. The fact Crysis 3 can pull off SF level graphics for a third the data proves my point. I'm sure file sizes will get bigger, but PC games will be pulling off much better graphics than the PS4/Xbone for a lot less than 50GB.

ethomaz said:
No. Games will have download way over 20GB even on PC... GTAV download on PS3 is 18GB with shitty textures and assets. |
And with a huge world, a lot of music and voice-acting and generally a lot of stuff. 50GB is just off.

iamdeath said:
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Yet they still managed to pull off graphics on the level of SF :P if we include the better AA, resolution and frame rates available for PC games it could be argued it's quite a step ahead. (i do think SF is a better looking game, but because of it's art direction not it's technical achievements).

Zekkyou said:
Did you just call the PC version of Crysis 3 last gen?
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Wow, Crysis 3 last gen and still it can't be run at max. details with AA at 60fps on PS4 -> PS4 last gen, too? Man, that's really quality discussions we have with some people. Nice gif!

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walsufnir said: And with a huge world, a lot of music and voice-acting and generally a lot of stuff. 50GB is just off. |
How many languages GTAV voice-acting is? It have LPCM 7.1 or 5.1 support? And huge open world didn't have nothing to do with big size... if I render everyting my game can be bigger than GTA with 1GB.
Assets like textures, audio, etc makes the game bigger.
ethomaz said:
How many languages GTAV voice-acting is? It have LPCM 7.1 or 5.1 support? And huge open world didn't have nothing to do with big size... if I render everyting my game can be bigger than GTA with 1GB. Assets like textures, audio, etc makes the game bigger. |
I don't have the game but every content makes a game bigger. Every. Again, ethomaz, 50GB *is* off. No matter what nowadays games use (and waste). Just look at PC, there you already have textures we as console gamers will never see and there are no games with 50GB.

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Zekkyou said: My point was Killzone:SF has no justifiable reason to be 50GB, with is true. The fact Crysis 3 can pull off SF level graphics for a third the data proves my point. I'm sure file sizes will get bigger, but PC games will be pulling off much better graphics than the PS4/Xbone for a lot less than 50GB. |
My point is do you know what have inside Killzone: SF to support this claim?
Get the Crysis 3 example on PC.
14GB
How many voice acting it have? Little comparede with any Killzone game... LPCM 7.1 support? No... Localization? No.
Just added LPCM support and you will have 3GB+ for each language avaiable in the game.
So we need first to know what Killzone: SF have inside to justify the 50GB.
Remember console is not PC where you release HD texture packs, Audio packs, etc... console is unified experience without need to deal with instalations and related.