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Zekkyou said:

My point was Killzone:SF has no justifiable reason to be 50GB, with is true. The fact Crysis 3 can pull off SF level graphics for a third the data proves my point. I'm sure file sizes will get bigger, but PC games will be pulling off much better graphics than the PS4/Xbone for a lot less than 50GB.

My point is do you know what have inside Killzone: SF to support this claim?

Get the Crysis 3 example on PC.

14GB

How many voice acting it have? Little comparede with any Killzone game... LPCM 7.1 support? No... Localization? No.

Just added LPCM support and you will have 3GB+ for each language avaiable in the game.

So we need first to know what Killzone: SF have inside to justify the 50GB.

Remember console is not PC where you release HD texture packs, Audio packs, etc... console is unified experience without need to deal with instalations and related.