JWeinCom said:
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Nope EU
What are you hope for? | |||
| New games | 80 | 25.97% | |
| More info on known games | 52 | 16.88% | |
| WiiU update | 53 | 17.21% | |
| IWATA DROP THE BOMB | 121 | 39.29% | |
| Total: | 306 | ||
JWeinCom said:
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Nope EU
the_dengle said:
But (at least in the NA Direct) they showed Assassin's Creed and some other stuff. Even have a Just Dance w/ Wii Remote bundle. |
Oh well
But it will be ignored by customers
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile


I'll be honest, as a WiiU owner what excited me the most was the fact that Zelda will break the items/dungeons rule.
That could mean a lot for Zelda WiiU!
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
I really liked this Direct. Finally a Trailer that convinced me to play the game instead of a generic trailer solely around multiplayer.
I wished we had a DK trailer to help us digest the delay.
ALBTW looks awsome.
Sonic in Smash :D
Don't care about Pikmin DLC, it's to little to late imo.
Wished it had a small pokémon news, like the starters final evo :(
Can't believe that I'm saying this but I might pick up Mario&Sonic at the Olympics.
What?! I can't hear you over all this awsome! - Pyrrhon (Kid Icarus:Uprising)
Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...FIRE! - Wonder-Red (The Wonderful101)
kopstudent89 said:
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I dunno. I'd suggest looking up the EU Wii Fit U direct they did.
I'm so glad they focused on the single player aspect of Mario. Good one.
Zelda looks amazing, BD looks phenomenal and PW looks outstanding.
What does the 3DS have for 2014 though? As a gamer I'm glad about BD but realistically it should have stayed in 2014.
Were the hell is Layton 6 trailer?
It's coming out next month and we haven't even gotten a real trailer, Miracle Mask had like 2-3 trailers by this point.
If Layton series has made Shibata cry, then this will make me cry.
Check out my Upcoming Wii U Games 2014 Thread
3DS Friend Code: 4553 - 9954 - 4854. Name - David
| JEMC said: I'll be honest, as a WiiU owner what excited me the most was the fact that Zelda will break the items/dungeons rule. That could mean a lot for Zelda WiiU! |
I dunno. People get hung up on the demand for non-linearity. They don't understand the consequences that has on the complexity of later dungeons in the game.
Iwata simplified the Zelda formula, effectively lying and feeding into the non-linearity hype in the process. He said traditionally you would only get new items during dungeons (not true at all) and that puzzles in the dungeon in which you acquire a new item will be solved by using that item.
But this is misleading. Zelda games take into account the arsenal you've built up over the course of the game. This means that by the time you reach the final dungeon, you could be facing a puzzle which requires the use of any or all of the items you have already acquired. Look at Ocarina of Time: did you get the Hookshot in a dungeon? Weren't you using that Hookshot in every dungeon for the rest of the game after getting it? How about the Bow & Arrow, did you stop using that after the Forest Temple? Wasn't the Megaton Hammer still needed after the Fire Temple? This holds true in more recent games as well. The Beetle obtained in the Skyview Temple of Skyward Sword is used liberally throughout the game. Bombs in the second dungeon... the gust jar in the third... the whip in the fourth... these items are used to make the puzzles in the final few dungeons more complex.
Heck, you rarely obtain the dungeon item at the start of the dungeon (in the next-to-final dungeon this can be slightly more commonplace). You spend the first half of the dungeon solving puzzles without the use of the dungeon item.
All of this comes around to the point that if you design a Zelda game around the idea of non-linearity, you sacrifice this complexity in dungeons. I can pick up the hookshot and go into whatever dungeon the game will let me go into and know that the hookshot is the only item I'll need to complete the dungeon. Watering down late-game dungeons to appease fans who want to play the same game a thousand times and have a different experience every time (the video game equivalent of having your cake and eating it too) is not the way to go in my opinion.



As always the Japanese direct had lots more. But we at least we had some Ace Attorney :)
When does Mario release in the US?