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Forums - Microsoft - [CONFIRMED] Marious (Ryse) Polygon Count Downgrade from 150K to 85K

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The only conclusion I get from watching all these games is that, while they look great, compromises has been made in the fps or resolution department for both consoles. This is only natural since these are new consoles and it is apparent that the game designers chose different methods on each console.



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Captain_Tom said:


-Nothing is locked at 60 FPS besides COD (Which looks god awful).  Even PC's with dual Titans sometimes dip below 60 FPS, and that is ok because it isn't noticable.

-Also reports of graphical downgrades?  LOL.  Just HaHahahahahahhahaha

-I knew someone would bring up the Killzone thing while completely ignoring the fact that it is doing things FAR more complex than Ryse ever does.  But it's ok enjoy your tech demo.


http://www.thunderboltgames.com/preview/eurogamer-expo-2013-killzone-shadow-fall-multiplayer-hands-on

Not so funny anymore.

 

And I bring up KillZone because saying it is just 60FPS is wrong. At least you can stop trying to fail at being funny and see that I corrected him. You however begin to compare the games which I didn't do.


Nope still hilarious!  This is the website that gave Killzone 3 a 5/10.  Not only that but he didn't mention a downgrade once.  

 

As for 60 FPS "Locked In"  :

http://www.youtube.com/watch?v=OBjWP8EKmf8&feature=player_embedded#t=17

 

Even the 360 version dropped to the low 40's several times.  I guess COD isn't 60 FPS then huh?  

 

Xbox Go Home.


This was confirmed when the machine next to mine froze and the blurring could be seen on the static screen. The technical shine many will come here expecting at launch will have been saved for the single player campaign. It’s not unusual for multiplayer to take a hit in its graphical prowess to keep things running smooth. Here the focus was on maintaining a constant frame rate which did visibly dip at times.

 

Like I said. Don't say a game is 60FPS when the shit has framrate problems and constant dips. That goes for anyone.




Machiavellian said:
DonFerrari said:
Machiavellian said:
Do people really think that KZ developers did not have to downgrade the graphics from the Singleplayer to get mostly 60fps in the MP.

No on point. So from my understanding, Crytek decided that instead of going for the highest poly count for the main character which used various LOD to the ingame character you probably play, they decided to go probably with the ingame playing character at 85K with no LOD,. Its the same model no matter what you are watching. They stated they wanted to add more shadows and probably more effects that make the model look better than having the highest poly. Textures, lighting and shadows have a way better effect on a model then the amount of polys. What is always a problem in threads like this is people always think the highest number is the best in all situations when balance is a much better approach.

Its also seem obvious that each thread that contains anything MS related created by the OP, you can be sure is looking for negative spin on anything MS related.



Most people don't think more is always better, but your comparison is fail, how from 30 fps to 60 fps is a downgrade? The worst you could say is that they are doing a trade in, less effect for higher framerates...

In the case of OP, less polygon with possible better effects, will have to wait and see to confirm.

Its hard for me to see that most people at least on this site that always preach higher numbers as being the end of in any discussion.  As to the fail part, the fail is in your understanding.  How is not taking out something to achieve something else not a downgrade.  IF GG was able to keep all the effects they have in the singleplayer and maintain 60FPS in the MP then you can say its now a downgrade.  If they need to remove or sub something less intensive or drop any features its a downgrade in the graphics.  Notice I said Graphics because thats where the understanding part is required.


Just show any evidence that when they decided to push MP @60fps they took out things that had on SP... or you can accept that it always had less effect and that is what permited them to push fps



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Machiavellian said:
ethomaz said:

Machiavellian said:

I have to call BS on that one.  I expect such statements from a fanboy which I hope you are not touting that banner.  Developers make mistakes all the time because they are human.  They make PR statements which most times are just tweets or them talking to the press more than anything else.  Yes, at the time of E3 they were pushing a much higer poly count for the main characters.  Later in development, they decided to go a different direction.  This happens all the time especially when tweaking and balancing a game for a consistent experience.  Only fanboys get up in arms about numbers.  As long as the end result looks just as good and perform just as good than thats where it matters.

I hate to bring it up again but its like your statements on Drive Club and Forza.  You keep talking about DC being 60 but its not, then you are comparing it to Forza which is 60 and making claims as if the two games are equal in their focus which is not the case.

I believe its time to turn down the banner waving and stick to the facts.

When I said DC is 60fps? Show me guy... I challenge you.

Fact: DriveClub looks better overall than Forza 5... and? The car model looks better in Forza 5?... and? Everything else looks better in DriveClub?... and?

Now about your first paragraph... they missed the target because they faced a limitation... so before try they make the "EVER" claim... so if they make the claim and didn't reach that they are wrong... nothing will never changed that and they need to be criticized.

After that they changed the things and started to work in others ways... if they other is working it is a good thing but it will never change the claim "EVER" because it is wrong.

I have my bias but I'm fine with that... I don't have double standards or banner... I'm honest and show the right thing wharever the subject is... I don't live in a world where if you like something in a game you can't dislike other thing.

And just for your hate... DriveClub is targeting 60fps and I'm not sure if the changes makes Ryse better.

I will show you because you mentioned it in comparison to Forza a lot.  I will not waste this thread with it.  Drive Club looks better to YOU which you seem to forget is an opinion not a statement of fact.  I watch the vidoes for drive club, from screen tearing to popin to low muddy shadows.  If those float your boat or you just ignored than fine.

Last topic on Drive Club, the developer can target whatever they want, when they actually do it is when you can thump your chest.  Last statement from the developer is that the game is locked at 30fps.

You have no clue what was missed.  This is pure opinion.  You have no clue if its limitation in the hardware or just a totally change in direction for the complete game assets.  As for making a claim, was the main character running at those levels when shone at E3 or more to the point when they talked about game assets at the autodesk event.  If this was the case then there was no lying.  If a developer decides to change direction well, by golly they have that right.  There is nothing to pin on them since the game is not out.

The only problem I have with bias is when people make claims as if they are facts instead of their view point or opinion.  I do not see you pinning KZ for mostly 60fps.  You take their word that this will not effect your gameplay but we will see when the game release.  What I find is that people are less critical of their platform of choice while they nick pick the other for anything preceived as a defect.


Please put it really clear that you are including yourself in the comments about nitpicking and over defending, because you are doing this in this thread and others.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Machiavellian said:
DonFerrari said:
Machiavellian said:
Do people really think that KZ developers did not have to downgrade the graphics from the Singleplayer to get mostly 60fps in the MP.

No on point. So from my understanding, Crytek decided that instead of going for the highest poly count for the main character which used various LOD to the ingame character you probably play, they decided to go probably with the ingame playing character at 85K with no LOD,. Its the same model no matter what you are watching. They stated they wanted to add more shadows and probably more effects that make the model look better than having the highest poly. Textures, lighting and shadows have a way better effect on a model then the amount of polys. What is always a problem in threads like this is people always think the highest number is the best in all situations when balance is a much better approach.

Its also seem obvious that each thread that contains anything MS related created by the OP, you can be sure is looking for negative spin on anything MS related.



Most people don't think more is always better, but your comparison is fail, how from 30 fps to 60 fps is a downgrade? The worst you could say is that they are doing a trade in, less effect for higher framerates...

In the case of OP, less polygon with possible better effects, will have to wait and see to confirm.

Its hard for me to see that most people at least on this site that always preach higher numbers as being the end of in any discussion.  As to the fail part, the fail is in your understanding.  How is not taking out something to achieve something else not a downgrade.  IF GG was able to keep all the effects they have in the singleplayer and maintain 60FPS in the MP then you can say its now a downgrade.  If they need to remove or sub something less intensive or drop any features its a downgrade in the graphics.  Notice I said Graphics because thats where the understanding part is required.


Just show any evidence that when they decided to push MP @60fps they took out things that had on SP... or you can accept that it always had less effect and that is what permited them to push fps

You can read the Eurogamer interview where they stated they took out more of the destructibility.  Or you can go by the hands on someone posted in this thread concerning the visual presentation.  Either way,  I have no concrete evidence what GG took out of the KZ MP since they only mostly do 60FPS which could be anything.  Without playing the game myself, I will freely say its an opinion.  Until the game ship none of us really will know how the game SP and MP turn out.



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DonFerrari said:

Please put it really clear that you are including yourself in the comments about nitpicking and over defending, because you are doing this in this thread and others.

I will be the first to state I am nick picking but its on a certain point.  Its a very big pet peeve of mind when I see gamers always calling developers liars.  It riles me up when those same gamers cannot provide any proof and the only thing they can do is point out some statement where they stated one thing at the beginning of development and another when they are about to release.  Games always go under changes during development and the fact people who probably did not care about a game to begin with latch on to one statement and make a big deal out of it has to be brought out for what it is.



ethomaz making quotes and shit up to suit his agenda? Wow I am shocked LOL.

Why do people even care after seeing the pics? The game looks better now. etho, you really felt lied to about a game you're not going to buy anyway and a game that now looks better? Not to mention you clearly have no idea what lying actually is.



MB1025 said:
Captain_Tom said:


-Nothing is locked at 60 FPS besides COD (Which looks god awful).  Even PC's with dual Titans sometimes dip below 60 FPS, and that is ok because it isn't noticable.

-Also reports of graphical downgrades?  LOL.  Just HaHahahahahahhahaha

-I knew someone would bring up the Killzone thing while completely ignoring the fact that it is doing things FAR more complex than Ryse ever does.  But it's ok enjoy your tech demo.


http://www.thunderboltgames.com/preview/eurogamer-expo-2013-killzone-shadow-fall-multiplayer-hands-on

Not so funny anymore.

 

And I bring up KillZone because saying it is just 60FPS is wrong. At least you can stop trying to fail at being funny and see that I corrected him. You however begin to compare the games which I didn't do.


Nope still hilarious!  This is the website that gave Killzone 3 a 5/10.  Not only that but he didn't mention a downgrade once.  

 

As for 60 FPS "Locked In"  :

http://www.youtube.com/watch?v=OBjWP8EKmf8&feature=player_embedded#t=17

 

Even the 360 version dropped to the low 40's several times.  I guess COD isn't 60 FPS then huh?  

 

Xbox Go Home.


This was confirmed when the machine next to mine froze and the blurring could be seen on the static screen. The technical shine many will come here expecting at launch will have been saved for the single player campaign. It’s not unusual for multiplayer to take a hit in its graphical prowess to keep things running smooth. Here the focus was on maintaining a constant frame rate which did visibly dip at times.

 

Like I said. Don't say a game is 60FPS when the shit has framrate problems and constant dips. That goes for anyone.



So you're just gonna pretend COD doesn't also drop to 40 FPS then?  Ok.  Oh and like I said I would take Killzone info from that website with a grain of salt...



Machiavellian said:
DonFerrari said:

Please put it really clear that you are including yourself in the comments about nitpicking and over defending, because you are doing this in this thread and others.

I will be the first to state I am nick picking but its on a certain point.  Its a very big pet peeve of mind when I see gamers always calling developers liars.  It riles me up when those same gamers cannot provide any proof and the only thing they can do is point out some statement where they stated one thing at the beginning of development and another when they are about to release.  Games always go under changes during development and the fact people who probably did not care about a game to begin with latch on to one statement and make a big deal out of it has to be brought out for what it is.


It's a long shot calling them liars on the max we could say is miss-comunication. They could be more clear about the changings and not just telling about being "discovered". And when they dragged PS4 to their PR mess it became even worst.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."