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DonFerrari said:
Machiavellian said:
DonFerrari said:
Machiavellian said:
Do people really think that KZ developers did not have to downgrade the graphics from the Singleplayer to get mostly 60fps in the MP.

No on point. So from my understanding, Crytek decided that instead of going for the highest poly count for the main character which used various LOD to the ingame character you probably play, they decided to go probably with the ingame playing character at 85K with no LOD,. Its the same model no matter what you are watching. They stated they wanted to add more shadows and probably more effects that make the model look better than having the highest poly. Textures, lighting and shadows have a way better effect on a model then the amount of polys. What is always a problem in threads like this is people always think the highest number is the best in all situations when balance is a much better approach.

Its also seem obvious that each thread that contains anything MS related created by the OP, you can be sure is looking for negative spin on anything MS related.



Most people don't think more is always better, but your comparison is fail, how from 30 fps to 60 fps is a downgrade? The worst you could say is that they are doing a trade in, less effect for higher framerates...

In the case of OP, less polygon with possible better effects, will have to wait and see to confirm.

Its hard for me to see that most people at least on this site that always preach higher numbers as being the end of in any discussion.  As to the fail part, the fail is in your understanding.  How is not taking out something to achieve something else not a downgrade.  IF GG was able to keep all the effects they have in the singleplayer and maintain 60FPS in the MP then you can say its now a downgrade.  If they need to remove or sub something less intensive or drop any features its a downgrade in the graphics.  Notice I said Graphics because thats where the understanding part is required.


Just show any evidence that when they decided to push MP @60fps they took out things that had on SP... or you can accept that it always had less effect and that is what permited them to push fps

You can read the Eurogamer interview where they stated they took out more of the destructibility.  Or you can go by the hands on someone posted in this thread concerning the visual presentation.  Either way,  I have no concrete evidence what GG took out of the KZ MP since they only mostly do 60FPS which could be anything.  Without playing the game myself, I will freely say its an opinion.  Until the game ship none of us really will know how the game SP and MP turn out.