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Forums - Nintendo - Should Nintendo have made the Wii U WEAKER?

No.... Ninty should have use an improved Wii mote for Wii U and something like a camera ( see kinect or ps eye) for movement detection. The game pad could have been used as new peripheral...



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Makes sense, and no gamepad either, a Wii HD would sell the same or more than the WiU is selling, and it would cost peanuts to Nintendo. They could use the quick buck to make a console that outshine the PS4 and ONE in the middle of their life cycle.
I agree with you, as long as there was no gamepad.



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Euphoria14 said:
FarleyMcFirefly said:
Euphoria14 said:
No. It should have been more powerful and without the gamepad.

Nothing wrong with the wiimote & pro controller being the pack-ins.


So you want 3 nearly identicle consoles on the market at once?
The gamepad makes the Wii U different, and when it comes to Nintendo, they do different very well.
It will be boring when/if the day comes that video games are played the exact same way.

How did you come to that conclusion? I clearly stated right afterwards, in the same post you quoted that it would have kept the Wiimote.

The Wiimote alone makes it different. The Pro Controller allows devs to make games the way they are for both PS4 and XBone if they wish. No need to keep adding new controllers.


It is new ways to play.  I like how Nintendo brings that to the table (since the original DS). I hope Nintendo will continue to do this.  Being different why I love them.  The Devs can already make games for the pro controller, they are almost given much more creative freedom because Nintendo offers numerous ways to play.



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ListerOfSmeg said:
cyberninja45 said:
ListerOfSmeg said:
cyberninja45 said:

Do people really believe that nintendo PR bs about transitioning from SD to HD. Do people really think one of the oldest and largest game developer and publisher had trouble adding extra texture to their games. A company that was one the first develop fully polygonal games for a console, a company that at the time when game developers were struggling with 3d game development made it look easy with games like Mario 64 and OOT is having trouble with a higher resolution.

Come on vgchartz I would think members here would know better than that. What did you want Miyamoto and Iwata to say that the 3rd party companies that they foolishly trusted to bring games to their platforms like EA and Ubisoft betrayed them and now they have to space out their own titles so the lineup of games would not look that bad.

A lot of companies had trouble with the transition, not just Nintendo. Some even went under over the transition.


What you are saying would be from a financial standpoint, yes HD development cost more and a lot of studios underestimated the development cost and over estimated their returns on investment. But again this would prove no problem for nintendo considering the money they made from wii/ds and the sales their software normally have.

Its always from a financial standpoint dude. It takes money to pay people to work for you.it takes time for those people to produce results.

Why did some companies spend too much money on games? Because they didnt realize the time needed would be longer and cost them more money.

Nintendo does not have an endless supply of labor. They do not have a crystal ball telling them before hand to hire new people. The only difference between them and some other companies is they have the money to keep going. They dont have to ship short games or unfinished games, but that doesnt mean they can go out and hire 500 new workers and have every game finished in a week. Companies who have money, only have it because they are responsible with it.

That's my point a company like nintendo that is one of the largest and oldest game developer you really think would not know how to handle (encompassing all aspects of it) HD development? A company that was around when the console industry crashed, a company that pushed 3D gaming forward,a company that enhanced gaming through touch and motion controls, a company that experimented with a 3d console that made your eyes bleed, would not know how to handle HD development? Something that has been around for the past  eight or so years, I think nintendo deserves more credit than that.

If I actually believed nintendo was having trouble and did not foresee how HD development  would be, then as long standing nintendo fan I would have to say they no place being in the home console business.



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EdHieron said:
Salnax said:
Max King of the Wild said:
Wii U did not have similar sales in 2012. Nintendo over shipped and Wii U was plentiful wherever you went (ask the scalpers).

Wii Sales in 2006: About 2.9 million

Wii U Sales in 2012: About 2.2 million

Not a huge difference. A notable one, but comparable.


The difference is quite substantial as this thread shows (http://gamrconnect.vgchartz.com/thread.php?id=167914 ).  It's closer to being like that between the Playstation 1 and Playstation 2 than it is to being comparable to the difference between Playstation 2 and the original Xbox.  As many sites that investigated the Wii U's architecture last Spring said, "it's not a Next Gen System" whereas XB1 and PS4 are.

This is largely incorrect



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FarleyMcFirefly said:
Euphoria14 said:
FarleyMcFirefly said:
Euphoria14 said:
No. It should have been more powerful and without the gamepad.

Nothing wrong with the wiimote & pro controller being the pack-ins.


So you want 3 nearly identicle consoles on the market at once?
The gamepad makes the Wii U different, and when it comes to Nintendo, they do different very well.
It will be boring when/if the day comes that video games are played the exact same way.

How did you come to that conclusion? I clearly stated right afterwards, in the same post you quoted that it would have kept the Wiimote.

The Wiimote alone makes it different. The Pro Controller allows devs to make games the way they are for both PS4 and XBone if they wish. No need to keep adding new controllers.


It is new ways to play.  I like how Nintendo brings that to the table (since the original DS). I hope Nintendo will continue to do this.  Being different why I love them.  The Devs can already make games for the pro controller, they are almost given much more creative freedom because Nintendo offers numerous ways to play.

Problem is what happens if sales don't allow them to take full advantage of the Gamepad? Just scrap it and move to the next thing?

I would rather them have shown more faith in their Wiimote + Nunchuck and used an enhanced Wiimote+ that came standard and tried to advance motion controls.



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Dr.EisDrachenJaeger said:
EdHieron said:


The difference is quite substantial as this thread shows (http://gamrconnect.vgchartz.com/thread.php?id=167914 ).  It's closer to being like that between the Playstation 1 and Playstation 2 than it is to being comparable to the difference between Playstation 2 and the original Xbox.  As many sites that investigated the Wii U's architecture last Spring said, "it's not a Next Gen System" whereas XB1 and PS4 are.

This is largely incorrect

Yeah I don't know why he used my thread. A large difference between next gen consoles doesn't relate to a small difference between PS360.



Are you listening to yourself Euphoria?
Sales wont have anything to do with the gamepad not being taken advantage of.

Do you see Ubisoft operating with that sort of mindset?

As for the graphics argument well
http://www.computerandvideogames.com/430795/interviews/interview-alain-corre-on-ubisofts-next-gen-masterplan/
Ubisoft is telling you, that you wont see much better than AC4 for a while. Its you fools chugging after insane production values that killed off a lot of companies.


NIntendo's issue with HD, was due to the nature of the amount of time investment needed, they likely had a different development setup which needed to be restructured to work in HD efficiently.



Max King of the Wild said:
Zero999 said:
Max King of the Wild said:
Salnax said:
rolltide101x said:

Betrayed by EA and Ubi? Its not EA's and Ubisoft's job to lose money on a platform to help that platform


Funny, cause they took up that job for the PS360.

The ps360 sales justified the development

And before that the Ps2 SW sales and 360s user base justified their development as well.

Wiis SW sales? Sucked for 3rd parties. Wii Us user base? Terrible for 3rd parties.

Contradictions, contradictions everywhere.




I seem to recall Ubi making a bankload of cash off of Wii titles (Raving Rabbids, Just Dance, Michael Jackson Experience). Those titles counted for about 40 million copies sold. I'd say that justifies Wii U development.

Even EA can't claim it didn't profit off of the Wii. EA Sports Active sold almost four million units, and the Tiger Woods games kept selling around a million units year after year. The MySims franchise sold about 1.5 million units the first two years and one million units with the third entry, but I guess gamers quickly got tired of that series getting overmilked. Either way, EA banked off of the Wii too.

So if PS360 sales justify Ubi/EA taking losses on their predecessors, then EA's support really should be "unprecedented" like it was promised. I'll give Ubisoft credit for sticking with the Wii U thus far, though not releasing Rayman Legends in the Spring was stupid.



If Nintendo ensured games like Rayman Origins, Pikmin 3 and others released on time and did more to pad this past year with good games, internally and from third parties, to avoid such an inexcusable drought, we wouldn't have to have this debate.