No.... Ninty should have use an improved Wii mote for Wii U and something like a camera ( see kinect or ps eye) for movement detection. The game pad could have been used as new peripheral...
No.... Ninty should have use an improved Wii mote for Wii U and something like a camera ( see kinect or ps eye) for movement detection. The game pad could have been used as new peripheral...
Makes sense, and no gamepad either, a Wii HD would sell the same or more than the WiU is selling, and it would cost peanuts to Nintendo. They could use the quick buck to make a console that outshine the PS4 and ONE in the middle of their life cycle.
I agree with you, as long as there was no gamepad.
Euphoria14 said:
How did you come to that conclusion? I clearly stated right afterwards, in the same post you quoted that it would have kept the Wiimote. The Wiimote alone makes it different. The Pro Controller allows devs to make games the way they are for both PS4 and XBone if they wish. No need to keep adding new controllers. |
It is new ways to play. I like how Nintendo brings that to the table (since the original DS). I hope Nintendo will continue to do this. Being different why I love them. The Devs can already make games for the pro controller, they are almost given much more creative freedom because Nintendo offers numerous ways to play.
1doesnotsimply
ListerOfSmeg said:
Its always from a financial standpoint dude. It takes money to pay people to work for you.it takes time for those people to produce results. Why did some companies spend too much money on games? Because they didnt realize the time needed would be longer and cost them more money. Nintendo does not have an endless supply of labor. They do not have a crystal ball telling them before hand to hire new people. The only difference between them and some other companies is they have the money to keep going. They dont have to ship short games or unfinished games, but that doesnt mean they can go out and hire 500 new workers and have every game finished in a week. Companies who have money, only have it because they are responsible with it. |
That's my point a company like nintendo that is one of the largest and oldest game developer you really think would not know how to handle (encompassing all aspects of it) HD development? A company that was around when the console industry crashed, a company that pushed 3D gaming forward,a company that enhanced gaming through touch and motion controls, a company that experimented with a 3d console that made your eyes bleed, would not know how to handle HD development? Something that has been around for the past eight or so years, I think nintendo deserves more credit than that.
If I actually believed nintendo was having trouble and did not foresee how HD development would be, then as long standing nintendo fan I would have to say they no place being in the home console business.
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EdHieron said:
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This is largely incorrect
FarleyMcFirefly said:
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Problem is what happens if sales don't allow them to take full advantage of the Gamepad? Just scrap it and move to the next thing?
I would rather them have shown more faith in their Wiimote + Nunchuck and used an enhanced Wiimote+ that came standard and tried to advance motion controls.
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Dr.EisDrachenJaeger said:
This is largely incorrect |
Yeah I don't know why he used my thread. A large difference between next gen consoles doesn't relate to a small difference between PS360.
Are you listening to yourself Euphoria?
Sales wont have anything to do with the gamepad not being taken advantage of.
Do you see Ubisoft operating with that sort of mindset?
As for the graphics argument well
http://www.computerandvideogames.com/430795/interviews/interview-alain-corre-on-ubisofts-next-gen-masterplan/
Ubisoft is telling you, that you wont see much better than AC4 for a while. Its you fools chugging after insane production values that killed off a lot of companies.
NIntendo's issue with HD, was due to the nature of the amount of time investment needed, they likely had a different development setup which needed to be restructured to work in HD efficiently.
Max King of the Wild said:
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I seem to recall Ubi making a bankload of cash off of Wii titles (Raving Rabbids, Just Dance, Michael Jackson Experience). Those titles counted for about 40 million copies sold. I'd say that justifies Wii U development.
Even EA can't claim it didn't profit off of the Wii. EA Sports Active sold almost four million units, and the Tiger Woods games kept selling around a million units year after year. The MySims franchise sold about 1.5 million units the first two years and one million units with the third entry, but I guess gamers quickly got tired of that series getting overmilked. Either way, EA banked off of the Wii too.
So if PS360 sales justify Ubi/EA taking losses on their predecessors, then EA's support really should be "unprecedented" like it was promised. I'll give Ubisoft credit for sticking with the Wii U thus far, though not releasing Rayman Legends in the Spring was stupid.
If Nintendo ensured games like Rayman Origins, Pikmin 3 and others released on time and did more to pad this past year with good games, internally and from third parties, to avoid such an inexcusable drought, we wouldn't have to have this debate.