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Forums - Gaming - 3DS vs. Vita. Comparison(opinion) and Buyer's Guide.

 

Which do you think is better?

Vita 78 32.77%
 
PSX 12 5.04%
 
PS2 24 10.08%
 
PS3 34 14.29%
 
360 8 3.36%
 
Genesis 14 5.88%
 
Saturn 9 3.78%
 
Dreamcast 27 11.34%
 
Atari 2600 13 5.46%
 
Not a Nintendo console. 19 7.98%
 
Total:238
Conina said:
Kaizar said:

http://en.wikipedia.org/wiki/ARM11

The ARM11 CPU has 4 different names for its cores because there are 4 of them, and it focuses really heavily on synthesis which gives it an advantage over all other 4-core 1 GHz CPU in exchange of not being usable on non-Nintendo devices. And has redesign pipelines target up to 1 GHz which most sources back up these days, and growing.

Wait, wait... you think, the ARM11 is a QuadCore-SoC with 4 CPUs?

  • ARM1136
  • ARM1156, introduced Thumb2 instructions
  • ARM1176, introduced security extensions
  • ARM11MPcore, introduced multicore support

These are different models of ARM11... 4 different ARM11-layouts. The 3DS has not all 4 of them, only one!

And "Redesigned pipeline, supporting faster clock speeds (target up to 1 GHz)" says that the top model of the ARM11-family can go up to 1 Ghz... this doesn't automatically mean, that the ARM11-CPU in the 3DS can handle these clock rates.

 

Kaizar said:

http://en.wikipedia.org/wiki/PICA200

PICA200 (2006) has always been 400 MHz max clock frequency which drains 0.5 Hz to 1.0 Hz of power and does 160Mtriangle/s (160 million polygons) which most sources on the Internet back up these days and growing.

Where do you get this? From your own URL:

Specification

  • 65 nm Single Core (max. clock frequency 400 MHz)
    • pixel performance: 800 Mpixel/s
      • 400 Mpixel/s @100 MHz
      • 1600 Mpixel/s @400 MHz
    • vertex performance: 15.3 Mpolygon/s
      • 40Mtriangle/s @100 MHz
      • 160Mtriangle/s @400 MHz

Mpolygons/s and Mtriangle/s are different things!

And DMP should know their own product best, don't you think?

http://www.dmprof.com/english/e_products/e_pica_200/

Main features / Specifications:

  • Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
  • Pixel performance: Maximum 800M pixels/sec (at 200MHz)

Even IF the Pica200 in the 3DS were overclocked from the regular 200 MHz to 400 MHz, the maximal Output were 30.6M polygons/sec, NOT 160M polygons/sec

I think I'm in love... *hearts*



Around the Network
MDMAlliance said:
BlowoverKing said:
MDMAlliance said:


I'm quite sure posting that P4G picture wasn't him saying "P4G is better than anything on the 3DS, no questions asked."  I think it was more proving a point that the Vita has a great game available.


Actually that is why I posted that picture lol but only as a joke. I do however think P4G is better than the entire 3DS library combine but thats just my opinion which in the grand scheme of things, doesn't matter.

It still isn't a reason to try to compare two totally unrelated games.  If you think P4G is amazing, why use such a different game?  I would have went for one in the same genre.
edit: Talking about Kaizar here.


I wouldn't even bother trying to communicate to him. He obviously doesn't have a firm grasp on reality.



PSN: extremeM

PlayStation Vita Japanese Software Sales (Media Create Physical/ Famitsu Digital)

Conina said:
Kaizar said:

http://en.wikipedia.org/wiki/ARM11

The ARM11 CPU has 4 different names for its cores because there are 4 of them, and it focuses really heavily on synthesis which gives it an advantage over all other 4-core 1 GHz CPU in exchange of not being usable on non-Nintendo devices. And has redesign pipelines target up to 1 GHz which most sources back up these days, and growing.

Wait, wait... you think, the ARM11 is a QuadCore-SoC with 4 CPUs?

  • ARM1136
  • ARM1156, introduced Thumb2 instructions
  • ARM1176, introduced security extensions
  • ARM11MPcore, introduced multicore support

These are different models of ARM11... 4 different ARM11-layouts. The 3DS has not all 4 of them, only one!

And "Redesigned pipeline, supporting faster clock speeds (target up to 1 GHz)" says that the top model of the ARM11-family can go up to 1 Ghz... this doesn't automatically mean, that the ARM11-CPU in the 3DS can handle these clock rates.

 

Kaizar said:

http://en.wikipedia.org/wiki/PICA200

PICA200 (2006) has always been 400 MHz max clock frequency which drains 0.5 Hz to 1.0 Hz of power and does 160Mtriangle/s (160 million polygons) which most sources on the Internet back up these days and growing.

Where do you get this? From your own URL:

Specification

  • 65 nm Single Core (max. clock frequency 400 MHz)
    • pixel performance: 800 Mpixel/s
      • 400 Mpixel/s @100 MHz
      • 1600 Mpixel/s @400 MHz
    • vertex performance: 15.3 Mpolygon/s
      • 40Mtriangle/s @100 MHz
      • 160Mtriangle/s @400 MHz

Mpolygons/s and Mtriangle/s are different things!

And DMP should know their own product best, don't you think?

http://www.dmprof.com/english/e_products/e_pica_200/

Main features / Specifications:

  • Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
  • Pixel performance: Maximum 800M pixels/sec (at 200MHz)

Even IF the Pica200 in the 3DS were overclocked from the regular 200 MHz to 400 MHz, the maximal Output were 30.6M polygons/sec, NOT 160M polygons/sec


So they both do less then 35 million polygons?

So why does everyone claim that 133 million triangles is 133 million polygons on VgChartz?

Why come no one calls them out on it.



MDMAlliance said:
Conina said:
Kaizar said:

http://en.wikipedia.org/wiki/ARM11

The ARM11 CPU has 4 different names for its cores because there are 4 of them, and it focuses really heavily on synthesis which gives it an advantage over all other 4-core 1 GHz CPU in exchange of not being usable on non-Nintendo devices. And has redesign pipelines target up to 1 GHz which most sources back up these days, and growing.

Wait, wait... you think, the ARM11 is a QuadCore-SoC with 4 CPUs?

  • ARM1136
  • ARM1156, introduced Thumb2 instructions
  • ARM1176, introduced security extensions
  • ARM11MPcore, introduced multicore support

These are different models of ARM11... 4 different ARM11-layouts. The 3DS has not all 4 of them, only one!

And "Redesigned pipeline, supporting faster clock speeds (target up to 1 GHz)" says that the top model of the ARM11-family can go up to 1 Ghz... this doesn't automatically mean, that the ARM11-CPU in the 3DS can handle these clock rates.

 

Kaizar said:

http://en.wikipedia.org/wiki/PICA200

PICA200 (2006) has always been 400 MHz max clock frequency which drains 0.5 Hz to 1.0 Hz of power and does 160Mtriangle/s (160 million polygons) which most sources on the Internet back up these days and growing.

Where do you get this? From your own URL:

Specification

  • 65 nm Single Core (max. clock frequency 400 MHz)
    • pixel performance: 800 Mpixel/s
      • 400 Mpixel/s @100 MHz
      • 1600 Mpixel/s @400 MHz
    • vertex performance: 15.3 Mpolygon/s
      • 40Mtriangle/s @100 MHz
      • 160Mtriangle/s @400 MHz

Mpolygons/s and Mtriangle/s are different things!

And DMP should know their own product best, don't you think?

http://www.dmprof.com/english/e_products/e_pica_200/

Main features / Specifications:

  • Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
  • Pixel performance: Maximum 800M pixels/sec (at 200MHz)

Even IF the Pica200 in the 3DS were overclocked from the regular 200 MHz to 400 MHz, the maximal Output were 30.6M polygons/sec, NOT 160M polygons/sec

Hahaha, oh fanboy  Kaizar is gonna go mad now.  

so I'm a fanboy because I thought 140 million triangles meant that the Vita can do 140 million polygons when in fact both handhelds do less then 35 million polygons each.



BlowoverKing said:
MDMAlliance said:
Kaizar said:
MDMAlliance said:

I didn't respond to a specific quote.  I'm talking about pretty much everything you say.  Also, why compare two totally different games?  Kid Icarus: Uprising is in no way comparable to Persona 4 Golden.  I would say the only thing that really is similar between them is that they both are Japanese games.

If I had to choose specs from 3DSbrew.com copy & pasted on other websites, VS. specs from any other websites, then I would choose the latter.

And I thought Persona was mention for quality, not genre.


I'm quite sure posting that P4G picture wasn't him saying "P4G is better than anything on the 3DS, no questions asked."  I think it was more proving a point that the Vita has a great game available.


Actually that is why I posted that picture lol but only as a joke. I do however think P4G is better than the entire 3DS library combine but thats just my opinion which in the grand scheme of things, doesn't matter.


So you're saying that you think Persona 4 Golden is a better quality software, even though you never played Kid Icarus: Uprising. That's just wrong of you to do.



Around the Network
Kaizar said:
Conina said:
Kaizar said:

http://en.wikipedia.org/wiki/ARM11

The ARM11 CPU has 4 different names for its cores because there are 4 of them, and it focuses really heavily on synthesis which gives it an advantage over all other 4-core 1 GHz CPU in exchange of not being usable on non-Nintendo devices. And has redesign pipelines target up to 1 GHz which most sources back up these days, and growing.

Wait, wait... you think, the ARM11 is a QuadCore-SoC with 4 CPUs?

  • ARM1136
  • ARM1156, introduced Thumb2 instructions
  • ARM1176, introduced security extensions
  • ARM11MPcore, introduced multicore support

These are different models of ARM11... 4 different ARM11-layouts. The 3DS has not all 4 of them, only one!

And "Redesigned pipeline, supporting faster clock speeds (target up to 1 GHz)" says that the top model of the ARM11-family can go up to 1 Ghz... this doesn't automatically mean, that the ARM11-CPU in the 3DS can handle these clock rates.

 

Kaizar said:

http://en.wikipedia.org/wiki/PICA200

PICA200 (2006) has always been 400 MHz max clock frequency which drains 0.5 Hz to 1.0 Hz of power and does 160Mtriangle/s (160 million polygons) which most sources on the Internet back up these days and growing.

Where do you get this? From your own URL:

Specification

  • 65 nm Single Core (max. clock frequency 400 MHz)
    • pixel performance: 800 Mpixel/s
      • 400 Mpixel/s @100 MHz
      • 1600 Mpixel/s @400 MHz
    • vertex performance: 15.3 Mpolygon/s
      • 40Mtriangle/s @100 MHz
      • 160Mtriangle/s @400 MHz

Mpolygons/s and Mtriangle/s are different things!

And DMP should know their own product best, don't you think?

http://www.dmprof.com/english/e_products/e_pica_200/

Main features / Specifications:

  • Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
  • Pixel performance: Maximum 800M pixels/sec (at 200MHz)

Even IF the Pica200 in the 3DS were overclocked from the regular 200 MHz to 400 MHz, the maximal Output were 30.6M polygons/sec, NOT 160M polygons/sec


So they both do less then 35 million polygons?

So why does everyone claim that 133 million triangles is 133 million polygons on VgChartz?

Why come no one calls them out on it.

----------------------------------

so I'm a fanboy because I thought 140 million triangles meant that the Vita can do 140 million polygons when in fact both handhelds do less then 35 million polygons each.

 

Again... where do you get this? Please do us all a favor and learn to read, all specs above (ARM11 + PICA200) regard to the 3DS.
The PSVita has a completely different GPU-unit: the SGX543MP4+
"SGX543" ist the model, "MP4" = quadcore
  • PowerVR SGXMP variants available as single and multi-core IP 543XT, 544XT, and 554XT series
    • Performance scales 95% linearly with number of cores and clock speed
  • Available in single to 16 core variants
    • SGX543
      • (single core) 35M polygon/s @200 MHz
      • (two cores) 68M polygon/s @200 MHz
      • (four cores) 133M polygon/s @200 MHz
      • (eight cores) 266M polygon/s @200 MHz
      • (sixteen cores) 532M polygon/s @200 MHz

Mpolygon/s, NOT Mtriangle/s



Kaizar said:
MDMAlliance said:

Hahaha, oh fanboy  Kaizar is gonna go mad now.  

so I'm a fanboy because I thought 140 million triangles meant that the Vita can do 140 million polygons when in fact both handhelds do less then 35 million polygons each.

You are really low for doing that.  I never said "fanboy."  If I did, I could get banned.  Are you trying to get me banned?



MDMAlliance said:
Kaizar said:
MDMAlliance said:

Hahaha, oh fanboy  Kaizar is gonna go mad now.  

so I'm a fanboy because I thought 140 million triangles meant that the Vita can do 140 million polygons when in fact both handhelds do less then 35 million polygons each.

You are really low for doing that.  I never said "fanboy."  If I did, I could get banned.  Are you trying to get me banned?

Oh I just talked to Mr. Kahn about that! You can say the word fanboy A OK, just as long as you're not flaming. Like I can say the word "shit," but I can't call you a "shit" head. It's not specifically against the rules to call you a shit head, but I'd be banned for being a douche. It's just all about being nice.



JoeTheBro said:
MDMAlliance said:
Kaizar said:
MDMAlliance said:

Hahaha, oh fanboy  Kaizar is gonna go mad now.  

so I'm a fanboy because I thought 140 million triangles meant that the Vita can do 140 million polygons when in fact both handhelds do less then 35 million polygons each.

You are really low for doing that.  I never said "fanboy."  If I did, I could get banned.  Are you trying to get me banned?

Oh I just talked to Mr. Kahn about that! You can say the word fanboy A OK, just as long as you're not flaming. Like I can say the word "shit," but I can't call you a "shit" head. It's not specifically against the rules to call you a shit head, but I'd be banned for being a douche. It's just all about being nice.

I dunno, in the context he inserted it in, I feel like it would be a bannable offense.  Especially since I have been warned by saying Deyon was "trolling" to someone else.  I personally don't know how it was flaming, but it certainly seems like it was simply because I used the word "troll" that I got warned.

edit: This was the post I got warned for http://gamrconnect.vgchartz.com/post.php?id=5165670
In the same thread with these http://gamrconnect.vgchartz.com/post.php?id=5146485
http://gamrconnect.vgchartz.com/post.php?id=5146529



Conina said:
Kaizar said:
Conina said:
Kaizar said:

http://en.wikipedia.org/wiki/ARM11

The ARM11 CPU has 4 different names for its cores because there are 4 of them, and it focuses really heavily on synthesis which gives it an advantage over all other 4-core 1 GHz CPU in exchange of not being usable on non-Nintendo devices. And has redesign pipelines target up to 1 GHz which most sources back up these days, and growing.

Wait, wait... you think, the ARM11 is a QuadCore-SoC with 4 CPUs?

  • ARM1136
  • ARM1156, introduced Thumb2 instructions
  • ARM1176, introduced security extensions
  • ARM11MPcore, introduced multicore support

These are different models of ARM11... 4 different ARM11-layouts. The 3DS has not all 4 of them, only one!

And "Redesigned pipeline, supporting faster clock speeds (target up to 1 GHz)" says that the top model of the ARM11-family can go up to 1 Ghz... this doesn't automatically mean, that the ARM11-CPU in the 3DS can handle these clock rates.

 

Kaizar said:

http://en.wikipedia.org/wiki/PICA200

PICA200 (2006) has always been 400 MHz max clock frequency which drains 0.5 Hz to 1.0 Hz of power and does 160Mtriangle/s (160 million polygons) which most sources on the Internet back up these days and growing.

Where do you get this? From your own URL:

Specification

  • 65 nm Single Core (max. clock frequency 400 MHz)
    • pixel performance: 800 Mpixel/s
      • 400 Mpixel/s @100 MHz
      • 1600 Mpixel/s @400 MHz
    • vertex performance: 15.3 Mpolygon/s
      • 40Mtriangle/s @100 MHz
      • 160Mtriangle/s @400 MHz

Mpolygons/s and Mtriangle/s are different things!

And DMP should know their own product best, don't you think?

http://www.dmprof.com/english/e_products/e_pica_200/

Main features / Specifications:

  • Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
  • Pixel performance: Maximum 800M pixels/sec (at 200MHz)

Even IF the Pica200 in the 3DS were overclocked from the regular 200 MHz to 400 MHz, the maximal Output were 30.6M polygons/sec, NOT 160M polygons/sec


So they both do less then 35 million polygons?

So why does everyone claim that 133 million triangles is 133 million polygons on VgChartz?

Why come no one calls them out on it.

----------------------------------

so I'm a fanboy because I thought 140 million triangles meant that the Vita can do 140 million polygons when in fact both handhelds do less then 35 million polygons each.

 

Again... where do you get this? Please do us all a favor and learn to read, all specs above (ARM11 + PICA200) regard to the 3DS.
The PSVita has a completely different GPU-unit: the SGX543MP4+
"SGX543" ist the model, "MP4" = quadcore
  • PowerVR SGXMP variants available as single and multi-core IP 543XT, 544XT, and 554XT series
    • Performance scales 95% linearly with number of cores and clock speed
  • Available in single to 16 core variants
    • SGX543
      • (single core) 35M polygon/s @200 MHz
      • (two cores) 68M polygon/s @200 MHz
      • (four cores) 133M polygon/s @200 MHz
      • (eight cores) 266M polygon/s @200 MHz
      • (sixteen cores) 532M polygon/s @200 MHz

Mpolygon/s, NOT Mtriangle/s

Instead of posting a wall of text, and expecting everyone to read the whole thing, you could have more simply pointed the basics out earlier.

I have 2 Threads of my own that am running, as well as my own personal life as well as new Japanese video games localized to manage.

 

Next time don't make fun of people by saying crap about them base on your own baseless assumptions 24/7.