Conina said:
Kaizar said:
http://en.wikipedia.org/wiki/ARM11
The ARM11 CPU has 4 different names for its cores because there are 4 of them, and it focuses really heavily on synthesis which gives it an advantage over all other 4-core 1 GHz CPU in exchange of not being usable on non-Nintendo devices. And has redesign pipelines target up to 1 GHz which most sources back up these days, and growing.
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Wait, wait... you think, the ARM11 is a QuadCore-SoC with 4 CPUs?
- ARM1136
- ARM1156, introduced Thumb2 instructions
- ARM1176, introduced security extensions
- ARM11MPcore, introduced multicore support
These are different models of ARM11... 4 different ARM11-layouts. The 3DS has not all 4 of them, only one!
And "Redesigned pipeline, supporting faster clock speeds (target up to 1 GHz)" says that the top model of the ARM11-family can go up to 1 Ghz... this doesn't automatically mean, that the ARM11-CPU in the 3DS can handle these clock rates.
Kaizar said:
http://en.wikipedia.org/wiki/PICA200
PICA200 (2006) has always been 400 MHz max clock frequency which drains 0.5 Hz to 1.0 Hz of power and does 160Mtriangle/s (160 million polygons) which most sources on the Internet back up these days and growing.
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Where do you get this? From your own URL:
Specification
- 65 nm Single Core (max. clock frequency 400 MHz)
- pixel performance: 800 Mpixel/s
- 400 Mpixel/s @100 MHz
- 1600 Mpixel/s @400 MHz
- vertex performance: 15.3 Mpolygon/s
- 40Mtriangle/s @100 MHz
- 160Mtriangle/s @400 MHz
Mpolygons/s and Mtriangle/s are different things!
And DMP should know their own product best, don't you think?
http://www.dmprof.com/english/e_products/e_pica_200/
Main features / Specifications:
- Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
- Pixel performance: Maximum 800M pixels/sec (at 200MHz)
Even IF the Pica200 in the 3DS were overclocked from the regular 200 MHz to 400 MHz, the maximal Output were 30.6M polygons/sec, NOT 160M polygons/sec
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