By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Conina said:
Kaizar said:

http://en.wikipedia.org/wiki/ARM11

The ARM11 CPU has 4 different names for its cores because there are 4 of them, and it focuses really heavily on synthesis which gives it an advantage over all other 4-core 1 GHz CPU in exchange of not being usable on non-Nintendo devices. And has redesign pipelines target up to 1 GHz which most sources back up these days, and growing.

Wait, wait... you think, the ARM11 is a QuadCore-SoC with 4 CPUs?

  • ARM1136
  • ARM1156, introduced Thumb2 instructions
  • ARM1176, introduced security extensions
  • ARM11MPcore, introduced multicore support

These are different models of ARM11... 4 different ARM11-layouts. The 3DS has not all 4 of them, only one!

And "Redesigned pipeline, supporting faster clock speeds (target up to 1 GHz)" says that the top model of the ARM11-family can go up to 1 Ghz... this doesn't automatically mean, that the ARM11-CPU in the 3DS can handle these clock rates.

 

Kaizar said:

http://en.wikipedia.org/wiki/PICA200

PICA200 (2006) has always been 400 MHz max clock frequency which drains 0.5 Hz to 1.0 Hz of power and does 160Mtriangle/s (160 million polygons) which most sources on the Internet back up these days and growing.

Where do you get this? From your own URL:

Specification

  • 65 nm Single Core (max. clock frequency 400 MHz)
    • pixel performance: 800 Mpixel/s
      • 400 Mpixel/s @100 MHz
      • 1600 Mpixel/s @400 MHz
    • vertex performance: 15.3 Mpolygon/s
      • 40Mtriangle/s @100 MHz
      • 160Mtriangle/s @400 MHz

Mpolygons/s and Mtriangle/s are different things!

And DMP should know their own product best, don't you think?

http://www.dmprof.com/english/e_products/e_pica_200/

Main features / Specifications:

  • Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
  • Pixel performance: Maximum 800M pixels/sec (at 200MHz)

Even IF the Pica200 in the 3DS were overclocked from the regular 200 MHz to 400 MHz, the maximal Output were 30.6M polygons/sec, NOT 160M polygons/sec


So they both do less then 35 million polygons?

So why does everyone claim that 133 million triangles is 133 million polygons on VgChartz?

Why come no one calls them out on it.