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Conina said:
Kaizar said:
Conina said:
Kaizar said:

http://en.wikipedia.org/wiki/ARM11

The ARM11 CPU has 4 different names for its cores because there are 4 of them, and it focuses really heavily on synthesis which gives it an advantage over all other 4-core 1 GHz CPU in exchange of not being usable on non-Nintendo devices. And has redesign pipelines target up to 1 GHz which most sources back up these days, and growing.

Wait, wait... you think, the ARM11 is a QuadCore-SoC with 4 CPUs?

  • ARM1136
  • ARM1156, introduced Thumb2 instructions
  • ARM1176, introduced security extensions
  • ARM11MPcore, introduced multicore support

These are different models of ARM11... 4 different ARM11-layouts. The 3DS has not all 4 of them, only one!

And "Redesigned pipeline, supporting faster clock speeds (target up to 1 GHz)" says that the top model of the ARM11-family can go up to 1 Ghz... this doesn't automatically mean, that the ARM11-CPU in the 3DS can handle these clock rates.

 

Kaizar said:

http://en.wikipedia.org/wiki/PICA200

PICA200 (2006) has always been 400 MHz max clock frequency which drains 0.5 Hz to 1.0 Hz of power and does 160Mtriangle/s (160 million polygons) which most sources on the Internet back up these days and growing.

Where do you get this? From your own URL:

Specification

  • 65 nm Single Core (max. clock frequency 400 MHz)
    • pixel performance: 800 Mpixel/s
      • 400 Mpixel/s @100 MHz
      • 1600 Mpixel/s @400 MHz
    • vertex performance: 15.3 Mpolygon/s
      • 40Mtriangle/s @100 MHz
      • 160Mtriangle/s @400 MHz

Mpolygons/s and Mtriangle/s are different things!

And DMP should know their own product best, don't you think?

http://www.dmprof.com/english/e_products/e_pica_200/

Main features / Specifications:

  • Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
  • Pixel performance: Maximum 800M pixels/sec (at 200MHz)

Even IF the Pica200 in the 3DS were overclocked from the regular 200 MHz to 400 MHz, the maximal Output were 30.6M polygons/sec, NOT 160M polygons/sec


So they both do less then 35 million polygons?

So why does everyone claim that 133 million triangles is 133 million polygons on VgChartz?

Why come no one calls them out on it.

----------------------------------

so I'm a fanboy because I thought 140 million triangles meant that the Vita can do 140 million polygons when in fact both handhelds do less then 35 million polygons each.

 

Again... where do you get this? Please do us all a favor and learn to read, all specs above (ARM11 + PICA200) regard to the 3DS.
The PSVita has a completely different GPU-unit: the SGX543MP4+
"SGX543" ist the model, "MP4" = quadcore
  • PowerVR SGXMP variants available as single and multi-core IP 543XT, 544XT, and 554XT series
    • Performance scales 95% linearly with number of cores and clock speed
  • Available in single to 16 core variants
    • SGX543
      • (single core) 35M polygon/s @200 MHz
      • (two cores) 68M polygon/s @200 MHz
      • (four cores) 133M polygon/s @200 MHz
      • (eight cores) 266M polygon/s @200 MHz
      • (sixteen cores) 532M polygon/s @200 MHz

Mpolygon/s, NOT Mtriangle/s

Instead of posting a wall of text, and expecting everyone to read the whole thing, you could have more simply pointed the basics out earlier.

I have 2 Threads of my own that am running, as well as my own personal life as well as new Japanese video games localized to manage.

 

Next time don't make fun of people by saying crap about them base on your own baseless assumptions 24/7.