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Forums - Sony - UPDATE: Killzone: Mercenary Currently a 78 On Metacritic (Not a 77)

 

Are You Picking Up Killzone for Vita?

Day 1 69 33.82%
 
This Year 41 20.10%
 
Maybe Next Year 30 14.71%
 
Not For Me 64 31.37%
 
Total:204
SxyxS said:
BlowoverKing said:
Andrespetmonkey said:
BlowoverKing said:
Pretty good score when you consider most sites are reviewing the game as a PS3 game. I mean seriously why can't people realize that the Vita is a handheld and not a home console and review it's games accordingly.

Because the system and this game are promoted as console-quality on a handheld? It is a lot cheaper than the console versions though, so they should take that into account. 


But the fact remains that it's a handheld game regaurdless of what Sony's marketing team says. The Vita is a Vita, not a PS3 and comparing it's games to PS3 games is just wrong.

A 3ds game will get 90% ratings as soon as it reaches 80% console quality.Amazing a miracle-wizards created this game.Even the missing right stick will be ignored as something negative.

A vita game reaching 95% console quality will get 75% ratings,because the losers still didn't managed to reach 100% console quality.

 

Deal with it.

It's the same what we gave seen in terms of graphics.Games on Wii,no matter how ugly were never criticized because of lousy graphics.Noone cares wether there is AA ,frameratedrops or not.Games on ps360 can run smooth ,look good with antialiasing,they will be criticized for not having 2x AA,for not running with 60fps,,for not having super high res textures.

Somehow Nintendo managed it to be judged in a different way than others.

The reason the wii was judged differently, was because it was never marketed as a power horse that could do 720-30fps, if you remember the old wii commercials they were not about graphics, it was about having fun playing games, that was why wii games were reviewed based on the amount of fun you could get out of the titles. But that was not the case for PS360, their main marketing point was that they could do pixel shedders, 720p and constant 30 fps. So when the game could not fulfill these marketed expectations, the games got reviewed poorly.

It is the same when you look at the indie market, best example are AMY and JOURNEY,

AMY- was marketed as AAA indie horror game that could compete with the likes of silent hills.

JOURNEY – was marketed as a game of exploration and discovery.

You see in JOURNEY’S case, the dev did not market the graphics of the game as a selling point so when people played the game the main thing they focused on was “exploration and discovery”. But in AMY’S case the game was compared to other AAA horror games because that was what it was marketed as.

That is the same problem the vita is having now, Sony and a lot of Devs keep saying and marketing the system as a PS3 but portable, so when people are reviewing games on it, they compare it to what it was marketed as, which is a Portable PS3.



 



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thekin said:

The reason the wii was judged differently, was because it was never marketed as a power horse that could do 720-30fps, if you remember the old wii commercials they were not about graphics, it was about having fun playing games, that was why wii games were reviewed based on the amount of fun you could get out of the titles. But that was not the case for PS360, their main marketing point was that they could do pixel shedders, 720p and constant 30 fps. So when the game could not fulfill these marketed expectations, the games got reviewed poorly.

It is the same when you look at the indie market, best example are AMY and JOURNEY,

AMY- was marketed as AAA indie horror game that could compete with the likes of silent hills.

JOURNEY – was marketed as a game of exploration and discovery.

You see in JOURNEY’S case, the dev did not market the graphics of the game as a selling point so when people played the game the main thing they focused on was “exploration and discovery”. But in AMY’S case the game was compared to other AAA horror games because that was what it was marketed as.

That is the same problem the vita is having now, Sony and a lot of Devs keep saying and marketing the system as a PS3 but portable, so when people are reviewing games on it, they compare it to what it was marketed as, which is a Portable PS3.



 

The reason why Amy was judged harshly was because the game was terrible, nothing to do with it being indie or marketed as a "AAA" or whatever



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

orniletter said:
Not bad....I´m not into shooters....at all...but I will get a Vita soon (that Mega Pack is 170 freaking Euros on Amazon)...probably down the line
Does it run at native Resolution or is is upscaled like Uncharted ?

 

Native resolution. Looks great, crisp and clean. :)



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

OdinHades said:
orniletter said:
Not bad....I´m not into shooters....at all...but I will get a Vita soon (that Mega Pack is 170 freaking Euros on Amazon)...probably down the line
Does it run at native Resolution or is is upscaled like Uncharted ?

 

Native resolution. Looks great, crisp and clean. :)


That´s great, thanks for the answer !



The only problem with this game is that I still didn't find it here on stores to buy (Brazil, so will be the NA launch date).



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mine is turning up from amazon tomorrow. looking forward to it, i'm sure it will be a blast.



Making an indie game : Dead of Day!

thekin said:
SxyxS said:
BlowoverKing said:
Andrespetmonkey said:
BlowoverKing said:
Pretty good score when you consider most sites are reviewing the game as a PS3 game. I mean seriously why can't people realize that the Vita is a handheld and not a home console and review it's games accordingly.

Because the system and this game are promoted as console-quality on a handheld? It is a lot cheaper than the console versions though, so they should take that into account. 


But the fact remains that it's a handheld game regaurdless of what Sony's marketing team says. The Vita is a Vita, not a PS3 and comparing it's games to PS3 games is just wrong.

A 3ds game will get 90% ratings as soon as it reaches 80% console quality.Amazing a miracle-wizards created this game.Even the missing right stick will be ignored as something negative.

A vita game reaching 95% console quality will get 75% ratings,because the losers still didn't managed to reach 100% console quality.

 

Deal with it.

It's the same what we gave seen in terms of graphics.Games on Wii,no matter how ugly were never criticized because of lousy graphics.Noone cares wether there is AA ,frameratedrops or not.Games on ps360 can run smooth ,look good with antialiasing,they will be criticized for not having 2x AA,for not running with 60fps,,for not having super high res textures.

Somehow Nintendo managed it to be judged in a different way than others.

The reason the wii was judged differently, was because it was never marketed as a power horse that could do 720-30fps, if you remember the old wii commercials they were not about graphics, it was about having fun playing games, that was why wii games were reviewed based on the amount of fun you could get out of the titles. But that was not the case for PS360, their main marketing point was that they could do pixel shedders, 720p and constant 30 fps. So when the game could not fulfill these marketed expectations, the games got reviewed poorly.

It is the same when you look at the indie market, best example are AMY and JOURNEY,

AMY- was marketed as AAA indie horror game that could compete with the likes of silent hills.

JOURNEY – was marketed as a game of exploration and discovery.

You see in JOURNEY’S case, the dev did not market the graphics of the game as a selling point so when people played the game the main thing they focused on was “exploration and discovery”. But in AMY’S case the game was compared to other AAA horror games because that was what it was marketed as.

That is the same problem the vita is having now, Sony and a lot of Devs keep saying and marketing the system as a PS3 but portable, so when people are reviewing games on it, they compare it to what it was marketed as, which is a Portable PS3.



 

well,right there is the problem.

Some years ago When the last gen was "the next gen" nintendo used to say "we are part of next gen-just different"-though they said so they were not treated the same as ps360,as people knew:"no power house"

Right now Nintendo is saying :"Wii U is next gen"-though in terms of power it is far behind the ps4/x1.I still haven't seen a game that is superior to wipeout 2048 on vita.(though w101 is a masterpiece in style and good graphics,but only achieved by using isometric perspective)I'm 100% sure the Wii U will be judged differently again,though Nintendo said. We are next gen.

Now we see sony saying:vita is portable ps3(that's just marketing because ps3 is a well known name and Vita unknown)While they(and I mean reviewers,not common gamers)are judging the nintendo consoles in a reasonable way,they do not do it with vita.

 

What makes me really angry is:They are able to differ between consoles of the same gen ignoring Nintendos marketing,but they won"t differ between a console and a handheld because Sony said so?If you differ between consoles you'll have to differ 5x between handheld and console.

Correct me if i'm wrong,but i guess I'm not

I don't expect objectivity from dissapointed ps3 fanboys with no sense for reality and less from nintendo fanboys defending and praising their wii(u) for the same weakness they condemn the vita but a reviewer .

 

btw-Sly 4 and nfs are as good as on ps3 and Rayman even better,but noone appreciated this.



If I'm going to buy a motorcycle, I read reviews that compare motorcycles to motorcycles, not motorcycles to cars.



pokoko said:
curl-6 said:

Maybe they just feel (as I do for instance) that Indie games are generally inferior to non-Indie ones and hence not an acceptable subsitute?

People generalize games like that?  Wow, that's kind of ... yeah.  Personally, I don't give a rat's rear-end about the size of the developer, I'm going to judge a game based on the game itself.  The very idea of favoring something like Fuse, Deadpool, or Lost Planet 3 because they come from a big publisher makes no sense to me.  I'll take Rime, ResoGun, and Transistor.

I'm not saying they're "bad cos they're made by a small team", more "the Indie games I have played have mostly not been good, so I'm less exicted by them".



It looks fantastic as a handheld shooter and I may buy it. i actually enjoyed Resistance quite a bit. I'm not sure howmuch i'd bother with multi-player, though. Whenever I have Wi Fi, I'll also have my home consoles nearby.