JerCotter7 said:
Zappykins said:
Well, unless they make active vibration on keyboards, I will be disagreeing with you. I supposed you could make a cool cockpit controller set up - like a modern plane. People make fancy set ups for driving games that seem really cool.
A keyboard to me is just like being at work and typing. Might as well be at the library. Plus, the game is designed to play on a controller - that's how most of the demos have shown it. The feedback, rumble and triggers all work to make the game more immersive. The more immersive the better.
|
I meant to say mouse and keyboard. feedback and rumble are the same thing really and it is a valid point but I can't say I ever notice it missing. I turn it off to save battery on the PS3 anyway. Triggers are a personal preference. You can burst a lot easier with a mouse and the aiming is just way smoother and more accurate. Unless they gimp the mouse to be way too slow it won't be fun with a controller because you will have no hope against anyone use M&K.
|
That is actually why there are few cross platform games (i.e. controller vs PC Keyboard) becuase the keyboard people usualy just slaughter the controllers one.
It's all about personal preferance. To me, not having rumble is like eating a delicous meal while holding your nose. It would just be missing out on some of the finess. It's my biggest complaint about the Wii Classic Controller - no rumble. Best when we all have choices for the way we like to play.
Note: The Feedback and Rumble are seperate things on the Xbox One, as the triggers do their own feedback/movement thing. It's really cool in my opinion (and yes I have tried it.) and I think a bit of a game changer.
So back to the topic, sounds like you would prefer play TinanFall on the PC anyway, so you're totally set should you want to get it.