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Zappykins said:
JerCotter7 said:
Zappykins said:

I never said they needed an Xbox One Controller to play TitanFall on the PC.  It just makes it better.

It's nice they have the option.

How could it possibly be better? No FPS ever played better with a controller thjan it does with a keyboard. Some games yes, but not a shooter.

I don't even wanna know how much they would need to mess up the mechanics for a controller to be better.

Well, unless they make active vibration on keyboards, I will be disagreeing with you.  I supposed you could make a cool cockpit controller set up - like a modern plane. People make fancy set ups for driving games that seem really cool. 

A keyboard to me is just like being at work and typing.  Might as well be at the library.  Plus, the game is designed to play on a controller - that's how most of the demos have shown it. The feedback, rumble and triggers all work to make the game more immersive.  The more immersive the better.

I meant to say mouse and keyboard. feedback and rumble are the same thing really and it is a valid point but I can't say I ever notice it missing. I turn it off to save battery on the PS3 anyway. Triggers are a personal preference. You can burst a lot easier with a mouse and the aiming is just way smoother and more accurate. Unless they gimp the mouse to be way too slow it won't be fun with a controller because you will have no hope against anyone use M&K.