chapset said:
SSJGohan3972 said:
JWeinCom said:
chapset said: Being the superior version with no delay didn't help splinter cell much, what's the excuse now |
Numbers are about what expected. I think the 360 has an install base about 40x the size of the Wii U in the US. About 20X for the PS3. So, it makes sense to expect numbers to be lesser for the Wii U. Maybe not 40x less (since a higher percentage of Wii U owners should be active users), but significantly less. The sales on the Wii U were about 1/20 of the sales of the 360. We'll see how the sales figures play out, but the numbers make sense. Percentagewise about .4% of XBox 360 owners bought the game and about .5% of Wii U owners bought the game. You'd like the Wii U number to be higher (since the XBox 360 install base number is inflated by replacement units and such), but I really don't find the Wii U numbers terrible considering the install base.
Fanbase is also a factor. Naturally, the Wii U's audience skews less towards TPS games than PS360 does or PSOne will. On the other hand, we saw Disney Infinity have a nice opening this week. 33K for the Wii U compared to 88K for the XBox 360 is pretty good considering install bases. So that's about 2.2 of the Wii U audience buying the game as compared to .02% of 360 owners. Hopefully this will bode well for games like Sonic Lost World, Skylanders Swap Force, Yarn Yoshi etc.
Big problem is just the install base. I think Splinter Celll Blacklist sold about as well as it should have considering the amount of systems out there and Nintendo's fan base. The numbers obviously are not great, but I don't think they're horrific either. I think that if the Wii U base expands it will be a viable place for these kinds of ports, and I do think the base will expand significantly over the holiday.
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This is why I still come here, every once in a while someone has an intelligent thought and puts it into words instead of just a not-so witty response to a not so witty response (not talking about chapset's post - its actually in some ways a valid point).
On topic so that I'm actually contributing as well:
I think Splinter Cell would have also done a little better on Wii U if it had been advertised even in the traditional ways (I saw several advertisements for it and they All showed the box and logos for PS3/360/PC but not Wii U) I don't get why this happens, it would almost literally cost Ubisoft nothing to add the 4th box and logos to the bottom of the exact same advertisements and even if it boosted sales by 100 that's still not 0 for again almost literally no cost. I won't try to speculate how much it would actually affect as that would just be a complete shot in the dark guess.
Also I read some of the comparisions and while it sounded like the Wii U port looks pretty good compared to the others it has some framerate issues so it's hard to definitively call it the superior version which does matter to some of the biggest fans of series like this.
I flirted with picking this up, and may when I have less to play/buy but I have so much to get right now and am a little tight financially so unfortunately I did not contribute to these numbers (in favor of W101 actually, still planning on getting either ACIV or WatchDogs this fall though).
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His argument doesn't hold when you look at the wii when almost all third party games sold a lot more on the ps3/360 even though it had bigger usebase from the get go. Also if 8k is what to be expected from the wii U for third parties what are the incencitives to even port games on that platform
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It depends on what third party games you mean. A lot of third party games were vastly inferior on the Wii. If you look at something like Dead Rising Chop Till You Drop, obviously a severely downgraded port isn't going to sell well. Ditto for things like COD and Madden. It's hard to really point to many games that weren't a huge downgrade on the Wii. Obviously, this was largely due to Nintendo's design. PS3 to 360 points can be as good or better and we'll see how PS4 to Wii U ports work out.
There is also an issue of audience. Naturally the audience for Wii skews a bit differently than that on the 360 or PS3. Regardless a lot of "traditional" games sold well on the Wii. Madden sold an average of 500K per entry. Far short of PS 360 figures, but definitely enough to be profitable. Several of the COD games hit a million, again enough to be profitable. I don't expect, proportionately, for Wii U games to sell as well as PS3460One SKUs, but they can definitely be profitable.
On the flip side there were a lot of games that either were better on the Wii or more suited to the Wii audience that sold better on that console. Just Dance is the obvious one with the controls and all. Skylanders is another example. Epic Mickey 2. No More Heroes sold way better than the late port on PS360 (surprisingly nobody made a big fuss out of that game bombing). EA Active. Madworld did far better than its sort of sequel Anarchy Reigns which completely bombed. Goldeneye sold better than the PS3 and 360 versions combined (again nobody blamed the hardware), Sonic Colors sold more than Generations on either console, and Sonic Unleashed sold more on the Wii than the PS3 and 360 versions combined. Even a game like RE Darkside Chronicles (cited by Capcom as a reason not to support the Wii) sold about as well as Operation Raccoon City on PS3 and more than it did on 360. So, yeah, there are games that aren't as suited to the Wii and there are those that are well suited to the Wii. There is an opportunity there.
As for 8K, well that's based on the install base now. The install base will grow. I don't know if Splinter Cell will sell enough to make it profitable, but it helps the Wii U grow, and at the same time it helps keep a good relationship with Nintendo. It's not a surprise that the companies that are supporting the Wii U are those with an interest in its success. Activision with Skylanders, Ubisoft with Just Dance, WB Interactive with Lego stuff and Scribblenauts and so on.