Kresnik said:
http://www.gamesindustry.biz/articles/2012-07-23-ubisoft-says-wii-u-ports-costing-under-USD1-3-million $1.3 million Wii-U ports for Ubisoft. Anatomy of videogame costs - $27 to publisher. Assuming all copies are sold for $60 (I think they will be, since it'll be the publisher selling them to the retailer) then it would be 48,148 copies if the numbers worked out exactly. I just rounded this up to ~ 50k to make it easier to read. The flaw to this is that Ubisoft carpet bombed that $1.3 million figure for all their launch title ports. Those games ranged from Just Dance to Assassin's Creed. I'm sure, as you can imagine, Assassin's Creed would probably cost significantly more to port than Just Dance. I'd imagine Splinter Cell is much closer to AC level than JD; but as $1.3m is the only number we have to work with, that's what I use. |
Well for once the source seems to be a guy from Neogaf. Then we know that Yves Guillemot is not really a fluent English speaker. Also the guy from Neogaf (and "some" other sites) quote him as followed:
"out of 7 games we are planning to launch, 5 games are ports, so those are games for which there is a quite small reinvestment to do. [...] for the other five games, you are talking about small budget, I'd say of less than a million euro to make some of the ports, I'd estimate. so together I don't think we have a huge investment on the Wiiu."
Which makes much more sense than an AC3 port costing only $1.3m.
But totally believable for Just Dance 4, Skylanders Giants and Marvel Avengers Battle for Earth.







