JWeinCom said:
Fanbase is also a factor. Naturally, the Wii U's audience skews less towards TPS games than PS360 does or PSOne will. On the other hand, we saw Disney Infinity have a nice opening this week. 33K for the Wii U compared to 88K for the XBox 360 is pretty good considering install bases. So that's about 2.2 of the Wii U audience buying the game as compared to .02% of 360 owners. Hopefully this will bode well for games like Sonic Lost World, Skylanders Swap Force, Yarn Yoshi etc. Big problem is just the install base. I think Splinter Celll Blacklist sold about as well as it should have considering the amount of systems out there and Nintendo's fan base. The numbers obviously are not great, but I don't think they're horrific either. I think that if the Wii U base expands it will be a viable place for these kinds of ports, and I do think the base will expand significantly over the holiday. |
The point is, we don't know the amount of time developers are willing to wait in order to sell decently on the console so if this port doesn't make the amount of return they're expecting, there won't be any support in the near future, in other words, the try and error won't last long if this sales keep the same pace.









