noname2200 said:
dharh said:
The concept isn't hard. The second screen, whether its the gamepad or the 2nd screen on the 3DS, would require NEW CODE. Meaning it would take more time to develop and test etc. The PS3/PS4/PSVita version are pretty much going to be straight ports of the code that has already been written.
As a programming I know how this stuff works. The Wii U/3DS version are going to take longer and Nintendo probably doesn't even give a shit about Minecraft so of course those versions are going to come later rather than sooner.
Do I need to explain more?
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I'm afraid so. I'd be surprised if you could simply directly port the code from a PC or 360 game to no fewer than three individual platforms, for example. Feel free to correct me if I'm wrong, of course, but that doesn't sound right to me at all. Conversely, using the second screen for something functional (map, inventory, etc.) would likely take a bit of effort, but slapping a logo on the bottom screen sounds simple enough, no?
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Actually the work to convert the PC -> X360 was the hardest part so far since the PC version is JAVA based while as far as I know the X360 was mostly new code. Likewise iOS Portable Minecraft. I think the Android Portable Minecraft was able to re-use alot of the original JAVA code.
It is much easier to port the X360 version now to the PS3/PS4. I believe they might be using the Non-Portable specific version of Minecraft for the PSVita but I guess we need more details on that.
As for 'slapping' a logo on the bottom screen. LOL. People would be screaming to high hell if that is what they did for the 3DS/Wii U version. Calling them lazy bastards for not putting in the time to make true use of the second screen.
And again, NO MAP should be visible on the second screen all the time. That is not how minecraft works/should work. You need to create a map first, explore to fill in the map, then, maybe you could view the map on the second screen for limited periods of time.