sales2099 said:
BMaker11 said:
sales2099 said:
Sigh.......because 360 is allready capitalizing on it. Thats 8+ million sales Sony didn't get.
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ummm....so? Sales are sales. Money is money. Fanbase is fanbase. And despite what you've said earlier in this thread, there isn't a downtrend. 11,000+ copies of the game are sold daily even to this day, years after the game has came out, as someone else has pointed out.
You're argument is saying that it's pointless for put a game out on a platform after it's sold X amount on another. With something like KH3, for example, I can understand because Xbox owners just aren't gonna buy it....or at least, it'll sell a small fraction of what the PS4 version will sell. But this is Minecraft. It's selling millions across all platforms, years after release. So, sure, there's 8+ million sales Sony didn't get. That doesn't mean that there aren't more fans out there to buy the game. Otherwise the game would have, and try to grasp this, stopped selling.
Not to mention that you've been trumpeting it as a console exclusive and it was a "big reason the get the Xbox One"...now you're just doing damage control
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Im saying that PS4 sales are a fraction to what MS allready made on the game and is cashing in too late. Thats real damage control.
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Giving their userbase another game to play is damage control?
Who gives a crap how old something is or how much it sold on another platform? Really Sales?
Were you thinking the same way when it was announced for 360? You know, that it sold countless millions on PC and then countless millions on smartphones and tablet?
Of course you didn't.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)
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