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Forums - Microsoft - New 12minute long video demo on Project Spark

I hadn't seen this one before.  I still don't completely understand the game, the gauging of complexity will greatly determine how much fun it is for the masses.  It looks like you will be able to scale the level of complexity you want to add to the game.  It could really be fun, as I remember my friends and I designed levels for Shadow Magic, Heroes of Might and Magic, and other such games.

I think Spore suffered because the changes really didn't do much.  Example I wanted to stay longer on one of the levels, and evolve my creature in a specific way.  Nope, didn't let me go beyond a set level, which wasn't that high. It was too simple.

The other games designed, are so challenging, sometimes it feels like it would be better served to get a job writing games.  They are so hard, few people want to play it.

Also, it reminds me a little of 'From Dust' which I still don't understand why they haven't added an 'open sandbox' level.

This looks cool.  Looking forward to trying it out:  http://www.youtube.com/watch?v=q2VGs6TwPoI

 



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

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Don't worry, at least one other person on this site cares about spark ;)

I can't watch the video yet but this game looks great. My only worry is that it really only works when you do what the devs expect you to. The greatest thing about LBP was that user created levels got so advanced that lots of times you can't tell they have sackboy origins. I'm hoping for the same depth with spark.



Looks awesome. Sort of reminds of a mix between Far Cry's level editor and From Dust but with more to it.



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

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JoeTheBro said:
Don't worry, at least one other person on this site cares about spark ;)

I can't watch the video yet but this game looks great. My only worry is that it really only works when you do what the devs expect you to. The greatest thing about LBP was that user created levels got so advanced that lots of times you can't tell they have sackboy origins. I'm hoping for the same depth with spark.


That is what I am really hoping that comes through the development of this game. I don't want it too hard you can't make anything meaningful, but I want it deep enough that I can make any type of experience not just some fantasy setting but urban, jungle, article, metropolitan, just to name a few. I am hoping LBP 3 will increase it depth also. We will see I am excited to play both. 



"I support the industry that's why I rock with all of the Big 3!"

Wow, seems like a very powerful creation game. Some people are going to create some really cool stuff.



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Oh, this is the must have game for me actually. Good thing it seems you get a lot in-game-content before even paying for the full game, although I will probably buy it right away :).



TwoThreeSoFly said:
JoeTheBro said:
Don't worry, at least one other person on this site cares about spark ;)

I can't watch the video yet but this game looks great. My only worry is that it really only works when you do what the devs expect you to. The greatest thing about LBP was that user created levels got so advanced that lots of times you can't tell they have sackboy origins. I'm hoping for the same depth with spark.


That is what I am really hoping that comes through the development of this game. I don't want it too hard you can't make anything meaningful, but I want it deep enough that I can make any type of experience not just some fantasy setting but urban, jungle, article, metropolitan, just to name a few. I am hoping LBP 3 will increase it depth also. We will see I am excited to play both. 


I would be suprised if they did not have diff enviroments   maybe the forest is what you get with free verison



JoeTheBro said:
Don't worry, at least one other person on this site cares about spark ;)

I can't watch the video yet but this game looks great. My only worry is that it really only works when you do what the devs expect you to. The greatest thing about LBP was that user created levels got so advanced that lots of times you can't tell they have sackboy origins. I'm hoping for the same depth with spark.

One of the things that I think looks really good about it, is you can adjust the complexity.  I haven't played little big planet, so I don't have a reference to that game.

But I remember making custom versions of Castle Wolfenstien 3D, Some D&D Underground level maker (I think it was for the Amiga) and several others.  Including coding my own games back in the day.

If they can pull off the scaling complexity - so it's easy to make a game, or more open to a super challenging game, then I predict huge win in gaming.  But I will hold back final judgment until I get to play it for a while.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

Zappykins said:
JoeTheBro said:
Don't worry, at least one other person on this site cares about spark ;)

I can't watch the video yet but this game looks great. My only worry is that it really only works when you do what the devs expect you to. The greatest thing about LBP was that user created levels got so advanced that lots of times you can't tell they have sackboy origins. I'm hoping for the same depth with spark.

One of the things that I think looks really good about it, is you can adjust the complexity.  I haven't played little big planet, so I don't have a reference to that game.

But I remember making custom versions of Castle Wolfenstien 3D, Some D&D Underground level maker (I think it was for the Amiga) and several others.  Including coding my own games back in the day.

If they can pull off the scaling complexity - so it's easy to make a game, or more open to a super challenging game, then I predict huge win in gaming.  But I will hold back final judgment until I get to play it for a while.

Finally had time to watch the video. It's looking really good! Reminded me of Unreal mixed with gamemaker lol.

What I was meaning with LBP is with the first game user created levels were great, but they could never escape their sackboy heritage. For example this is one of the better user made levels that tried to be more than just LittleBigPlanet.

It tries to be Mario (something it's not) but it's still very obviously Sackboy.

With LBP2 and LBPV things got a million times better. Games could be made that had nothing to do with traditional LBP.

The only feelings of LBP are in the score bubble. Other LBP2 and LBPV levels are just as non LBP.

I'm fairly worried that Spark will be stuck in the same way the first LBP was. For example I doubt they will let us model and rig our own characters or create our own character animations.



It's being given away for free, which means we can't know whether it bombs or not.