I don't think its that bad to be honest. Also played for about 2 hours. Just hate the texture dreaming (AMD GPUs cant use the cache apparently)
I don't think its that bad to be honest. Also played for about 2 hours. Just hate the texture dreaming (AMD GPUs cant use the cache apparently)
| SubiyaCryolite said: I don't think its that bad to be honest. Also played for about 2 hours. Just hate the texture dreaming (AMD GPUs cant use the cache apparently) |
Its not a bad game, just underwhelminng start. I am doing the deathmatch and the road rage moments are pretty cool. Hopefully it will get better later on the deathmatch guy has some character compared to the laid back folk.
All the good game designers left and they decided to focus on consoles. The game took too damn long to develop so and there was a clear lack of focus so they ended up doing a lot of different things poorly (racing, car combat, RPG style side quests, crafting, free roaming "overworld" etc) rather than making a few things really well, and all the diferent parts don't really fir together very well. They also clearly don't have any good writers.
At least the shooting is solid tho the modern trappings they added to follow modern trends feel tacked on, and some of the enemies can be fun to fight.
@TheVoxelman on twitter
The id team hasn't evolved one bit. They're still stuck in the pre Half-Life times.
I like this game but it still don't compare to id's games of the 90's, especially Wolfenstein 3D and Doom. Truly great games. I hope Wolfenstein the new order brings some new life to the series, it's look promising so far.
Xbox Series, PS5 and Switch (+ Many Retro Consoles)
'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin
Prediction: Switch 2 will outsell the PS5 by 2030
| SubiyaCryolite said: Streaming >_> |
I wasn't going to mention that but the way it handled textures was really annoying, at least on my PC. Every time I moved there was texture loading, even if I simply turned around the way I came. I don't care how pretty the textures are if something like that is going to happen. They talked up textures so much before release, like it was going to take the industry by storm, but they really dropped the ball on that. It made my head hurt and sometimes made me feel a bit sick.

| zarx said: All the good game designers left and they decided to focus on consoles. The game took too damn long to develop so and there was a clear lack of focus so they ended up doing a lot of different things poorly (racing, car combat, RPG style side quests, crafting, free roaming "overworld" etc) rather than making a few things really well, and all the diferent parts don't really fir together very well. They also clearly don't have any good writers. |
That's a very good description.
Also I felt there was too little of every part. Once I got into the items and upgrading, the RPG elements, I realized there wasn't nearly enough stuff to aquire or upgrade, and the overworld was pathetically small and semi-linear, the towns tiny with very few characters, enemy variation poor and the dungeons were somewhat small (and sometimes re-used).
Compare Rage to RDR or Fallout 3, the difference in scale is immense.
Soulless seems like a good description imo. A lot of what Zarx said is also true. The team tried to incorporate a wide array of elements but they're all implemented poorly. They took on too much rather than selecting a few features and making sure they perfected them.
Having said that, when I first played it I though the shooting was very well done. The old-school gunplay was probably the best aspect of the game. All the racing, overworld, characters, side-quests etc. felt so half-arsed by comparison. I can't help but feel they should have built the game around the gunplay and just added a couple of extra features rather than going for a full sandbox experience.
| Barozi said: The id team hasn't evolved one bit. They're still stuck in the pre Half-Life times. |
I would hold this to be true. Somtimes the creators of the genre can be the very ones to hold the genre back.