By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Has anyone ever thought of this... maybe its a good thing Wii U had a rough first year?

 

Will the Wii U be a success?

yes 231 70.43%
 
no 97 29.57%
 
Total:328
oniyide said:
happydolphin said:
S.T.A.G.E. said:

I never said that a wiimote wasnt tangible value-add in, far from it. I am saying by virtue of it always being secondary in the gamers eye and not a successor to the slowly evolving traditional gamer pad leaves it as a gimmick. They will always be searching for some new peripheral to make gaming easier or different from last gen. Nintendo didnt mind that they caught the worlds attention, even if it was just for an instant.

100M gamers voted for the Wii. I'm not sure it is completely secondary, but more that Nintendo abandoned it prematurely.

Hopefully with the rise of the U the motion controls will come back. I already miss them.The traditional controller being enjoyed is like people sticking to retro graphics. Enjoying retro graphics doesn't devaluate the importance of graphics, nor does it devaluate the value-add of more cutting-edge graphics. 500M people downloaded angry birds. I believe that's more than the # of cutting-edge graphics games sold last gen.

but there not voting for the WIi U

The 2nd paragraph makes no sense at all. You can play any genre with traditional controls, thats why their not going anywhere but you cant say the same for motion controls.

Basically what my second paragraph is saying is that if people choose trad controls, it's as valid as people sticking to retro graphics. It doesn't make them more valuable, it just means that people prefered to settle for what was comfortable, or are more traditional. That's the only proper conclusion we can gather.

@U. That's why I said hopefully.



Around the Network
oniyide said:

so then the concept isnt all that its cracked up to be if price is an issue.

Kind of like how it was with advanced graphics when the PS3 and 360 came out, yeah.



S.T.A.G.E. said:

Ok....lets wait until they drop price. Shall we make a wager? The games are not looking good enough to outshine of the PS4 and Xbone have got coming. They bought monolith and paid for Platinum Games titles which makes good niche titles, but this doesn't mean squat for anything else. I think you know something I don't.

I do know something you don't, and it's this: Nintendo's consoles have a secret recipe. It is the mix of an affordable price, recognisable mascots, high-profile games, low-profile yet addictive games, non-traditional input devices and fun gameplay that makes their consoles sell, something that Sony and MS have never been able to emulate. They , instead, need cutting edge and 3rd parties to compete. Nintendo does it all alone with weaker graphics. They don't need Monolith, though it helps. They don't need Platinum Games. They just need all their fun and addictive games and the kids will come. It was the case for the DS, it is now the case for the 3DS, and hopefully they are migrating that strategy to the U better than they did for the Wii, and I very have high hopes if that is the case. Monolith and Platinum is expansion content, to expand Nintendo's current market. But it isn't fundamental to Nintendo's strategy.

It is a secret that escapes most non-Nintendo fans, because they just can't see it. I tried to explain it to Mazty, but it just seems like it's invisible to the non-Nintendo gamers out there.



happydolphin said:
oniyide said:

so then the concept isnt all that its cracked up to be if price is an issue.

Kind of like how it was with advanced graphics when the PS3 and 360 came out, yeah.


If you have got the casuals what does  graphics  matter? Seldom do you ever find elaborate products selling with large crowds of people. As my commercial art teacher and all of my graphic design teachers always told me use the kiss rule if you want to make a product that sells to large groups of people. K.I.S.S. = Keep it simple stupid.



S.T.A.G.E. said:
happydolphin said:
oniyide said:

so then the concept isnt all that its cracked up to be if price is an issue.

Kind of like how it was with advanced graphics when the PS3 and 360 came out, yeah.


If you have got the casuals what does  graphics  matter? Seldom do you ever find elaborate products selling with large crowds of people. As my art teacher always told me use the kiss rule if you want to make a product that sells to large groups of people. K.I.S.S. = Keep it simple stupid.

So we fall back to Oni's conundrum, that the U is not selling. or do you just want to accept my counter-post as is?



Around the Network
happydolphin said:
oniyide said:
happydolphin said:
S.T.A.G.E. said:

I never said that a wiimote wasnt tangible value-add in, far from it. I am saying by virtue of it always being secondary in the gamers eye and not a successor to the slowly evolving traditional gamer pad leaves it as a gimmick. They will always be searching for some new peripheral to make gaming easier or different from last gen. Nintendo didnt mind that they caught the worlds attention, even if it was just for an instant.

100M gamers voted for the Wii. I'm not sure it is completely secondary, but more that Nintendo abandoned it prematurely.

Hopefully with the rise of the U the motion controls will come back. I already miss them.The traditional controller being enjoyed is like people sticking to retro graphics. Enjoying retro graphics doesn't devaluate the importance of graphics, nor does it devaluate the value-add of more cutting-edge graphics. 500M people downloaded angry birds. I believe that's more than the # of cutting-edge graphics games sold last gen.

but there not voting for the WIi U

The 2nd paragraph makes no sense at all. You can play any genre with traditional controls, thats why their not going anywhere but you cant say the same for motion controls.

Basically what my second paragraph is saying is that if people choose trad controls, it's as valid as people sticking to retro graphics. It doesn't make them more valuable, it just means that people prefered to settle for what was comfortable, or are more traditional. That's the only proper conclusion we can gather.

@U. That's why I said hopefully.

no its not valid in the least. elaborate on retro graphics, cause even then their are some genres you simply cant do with retro graphics. Open world, newer WRPGS, 3d fighters, newer FPSs, 3rd person shooters so it dont really add up. I cant play any of those with regular controls but there are some genres that simply wont work with motion controls. In the end people settle for what WORKS.

For your own sanity, i hope so too. Im a cynic and it aint looking great right now



happydolphin said:
S.T.A.G.E. said:
happydolphin said:
oniyide said:

so then the concept isnt all that its cracked up to be if price is an issue.

Kind of like how it was with advanced graphics when the PS3 and 360 came out, yeah.


If you have got the casuals what does  graphics  matter? Seldom do you ever find elaborate products selling with large crowds of people. As my art teacher always told me use the kiss rule if you want to make a product that sells to large groups of people. K.I.S.S. = Keep it simple stupid.

So we fall back to Oni's conundrum, that the U is not selling. or do you just want to accept my counter-post as is?

The Wii U's problem outside of not being understood as a competent Wii successor is also that its more complex. Casuals dont like traditional controllers, unless they are simple like the NES to SNES, Sega era or PS era. 



oniyide said:

no its not valid in the least. elaborate on retro graphics, cause even then their are some genres you simply cant do with retro graphics. Open world, newer WRPGS, 3d fighters, newer FPSs, 3rd person shooters so it dont really add up. I cant play any of those with regular controls but there are some genres that simply wont work with motion controls. In the end people settle for what WORKS.

For your own sanity, i hope so too. Im a cynic and it aint looking great right now

Haha, it will be fine.

@retro. And similarly there are things that motion controls can do that trad controls can't. So if people stick to trad controls, it doesn't make them superior, it's a choice, just like sticking to retro graphics is. Oh, but wait, graphics are not like that, hey?



S.T.A.G.E. said:
archbrix said:
S.T.A.G.E. said:

One of the major problems for the Wii U is that most gamers cant tell the difference between it and the current gen consoles, since all the offerings are on par with current gen.

I agree with your point, but I doubt it's for the same reason.

You are likely basing the lack of distinction on graphics, which is not what I'm talking about. But the fact remains that Nintendo needs software that distinguishes WiiU and the Gamepad as its own unique experience and something that will produce a mass hit.

Yes, my primary point was because of graphical similarities. Most people who dont game generally will look at things from a superficial stanpoint and wont understand the concept of the Wii U until it is shown to them, kind of like the Wii. Graphically the Wii was nothing special, but being that it make gaming leagues simpler for non-gamers and old people it made for great entertainment for the family. A tablet controller is a harder sell because it still requires the mastery of a standard controller with buttons with the addition of a tablet screen, which doesn't make it less harder, but actually more complex. This will cause the casuals to back up when Nintendo only wants them to step closer to their product.

Did Brain Age require mastery of all of the DS' buttons? Did Nintendogs require spinning piledriver motions in order to play? The experience doesn't have to be more complex; the Gamepad funtions as a standard controller when needed but it can also function as intuitively as a tablet - and it was recently mentioned that 25% of toddlers here in the US know how to use a tablet. A healthy combination of the two dynamics would be easily accessible by most people. It's just up to Nintendo to provide the software that is as easy to pick up and play, and as fun, as games they've made in the past.



S.T.A.G.E. said:
happydolphin said:
S.T.A.G.E. said:

If you have got the casuals what does  graphics  matter? Seldom do you ever find elaborate products selling with large crowds of people. As my art teacher always told me use the kiss rule if you want to make a product that sells to large groups of people. K.I.S.S. = Keep it simple stupid.

So we fall back to Oni's conundrum, that the U is not selling. or do you just want to accept my counter-post as is?

The Wii U's problem outside of not being understood as a competent Wii successor is also that its more complex. Casuals dont like traditional controllers, unless they are simple like the NES to SNES, Sega era or PS era.

How does this have anything to do with Oni's reply to me?

happydolphin said:
oniyide said:

so then the concept isnt all that its cracked up to be if price is an issue.

Kind of like how it was with advanced graphics when the PS3 and 360 came out, yeah.