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S.T.A.G.E. said:
archbrix said:
S.T.A.G.E. said:

One of the major problems for the Wii U is that most gamers cant tell the difference between it and the current gen consoles, since all the offerings are on par with current gen.

I agree with your point, but I doubt it's for the same reason.

You are likely basing the lack of distinction on graphics, which is not what I'm talking about. But the fact remains that Nintendo needs software that distinguishes WiiU and the Gamepad as its own unique experience and something that will produce a mass hit.

Yes, my primary point was because of graphical similarities. Most people who dont game generally will look at things from a superficial stanpoint and wont understand the concept of the Wii U until it is shown to them, kind of like the Wii. Graphically the Wii was nothing special, but being that it make gaming leagues simpler for non-gamers and old people it made for great entertainment for the family. A tablet controller is a harder sell because it still requires the mastery of a standard controller with buttons with the addition of a tablet screen, which doesn't make it less harder, but actually more complex. This will cause the casuals to back up when Nintendo only wants them to step closer to their product.

Did Brain Age require mastery of all of the DS' buttons? Did Nintendogs require spinning piledriver motions in order to play? The experience doesn't have to be more complex; the Gamepad funtions as a standard controller when needed but it can also function as intuitively as a tablet - and it was recently mentioned that 25% of toddlers here in the US know how to use a tablet. A healthy combination of the two dynamics would be easily accessible by most people. It's just up to Nintendo to provide the software that is as easy to pick up and play, and as fun, as games they've made in the past.