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Forums - Microsoft - More Xbone 180 Confirmed. Microsoft To Announce Indie Self-Publishing, New Certification Process

This isn't a 180, but is consistent with everything they have said.

Previously Microsoft has said that developers would be able to self-publish independently through the Apps store.

With Xbox 360 you were able to turn an Xbox 360 into a DEV Kit with XNA. The ability to do this with the Xbox One does not change.

The only new thing added is the 3GB definition for a self-published game. But this is an increase over the Xbox 360's XBLIGs.



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Adinnieken said:
This isn't a 180, but is consistent with everything they have said.

Previously Microsoft has said that developers would be able to self-publish independently through the Apps store.

With Xbox 360 you were able to turn an Xbox 360 into a DEV Kit with XNA. The ability to do this with the Xbox One does not change.

The only new thing added is the 3GB definition for a self-published game. But this is an increase over the Xbox 360's XBLIGs.

Proved 180.

From Sidhe Dev on GAF...

"A few months ago this was not being planned by them internally, and they explicitly said it wasn't going to be possible (and that was the clear message behind closed doors). There were even factions within Microsoft aware of the stupidity of the situation who were proactively looking for loopholes to effectively allow self publishing in a practical sense even if it wasn't technically the case.

This is a change in policy and strategy from earlier in the year, and the fact it isn't going to be ready at launch is evidence that this change is recent.


Great news for independent developers and publishers in any case. Looking forward to hearing more because the devil is in the details."

http://www.neogaf.com/forum/showpost.php?p=72636541&postcount=468

This is a decision taked post-E3... it is new.



Somini said:
MB1025 said:
How is it this 180 when they never had an official stance on indies for this upcoming generation. Amazing how certain people are allowed to title threads as well.

They had no official stance on indies? That's news to me!

Did you miss the whole indies have to get a publisher and pay before releasing game on the Xbox One? An employee of ThatGameCompany has even commented on it on this very website. The maker of The World Of Tanks had this to say about it, among many other indies who commented on the matter in the last 2 months;

http://www.gamespot.com/news/xbox-update-process-unacceptable-for-f2p-games-says-world-of-tanks-dev-6411848


Wrong.  The official statement was that indies would be able to self-publish through the apps store, but if they would need a publisher otherwise.  What is new here is that Microsoft has defined 3GB as the file size, which is currently bigger than most Xbox LIVE Arcade games, not to mention signficantly bigger than any Xbox LIVE Indie Game currently available. 



Adinnieken said:

Wrong.  The official statement was that indies would be able to self-publish through the apps store, but if they would need a publisher otherwise.  What is new here is that Microsoft has defined 3GB as the file size, which is currently bigger than most Xbox LIVE Arcade games, not to mention signficantly bigger than any Xbox LIVE Indie Game currently available.

OLD: NO self-publishing.

NEW: Self-publishing plus each Xbone is a devkit... no limitation (this 3GB is false).

180 again.



ethomaz said:
Adinnieken said:
This isn't a 180, but is consistent with everything they have said.

Previously Microsoft has said that developers would be able to self-publish independently through the Apps store.

With Xbox 360 you were able to turn an Xbox 360 into a DEV Kit with XNA. The ability to do this with the Xbox One does not change.

The only new thing added is the 3GB definition for a self-published game. But this is an increase over the Xbox 360's XBLIGs.

Proved 180.

From Sidhe Dev on GAF...

"A few months ago this was not being planned by them internally, and they explicitly said it wasn't going to be possible (and that was the clear message behind closed doors). There were even factions within Microsoft aware of the stupidity of the situation who were proactively looking for loopholes to effectively allow self publishing in a practical sense even if it wasn't technically the case.

This is a change in policy and strategy from earlier in the year, and the fact it isn't going to be ready at launch is evidence that this change is recent.


Great news for independent developers and publishers in any case. Looking forward to hearing more because the devil is in the details."

http://www.neogaf.com/forum/showpost.php?p=72636541&postcount=468

This is a decision taked post-E3... it is new.

Except that isn't correct.

As far back as April, the policy was that independent developers would be allowed to develop on the Xbox One and publish through the Apps store.  What they did say, was that developers that did not want to be featured in the Apps store would need to go through a publisher. 

http://www.shacknews.com/article/79309/xbox-one-wont-allow-indies-to-self-publish-games

This is essentially no different that the Xbox LIVE Indie Games.  The playing field for Indie Games was different  from Xbox LIVE Arcade games and retail.  The latter two still required publishers.  For better or for worse, it isn't a 180. 

The major difference is that if publishing through the App store, your game can't be any larger than 3GB, which if I recall correctly is twice the size of current Xbox LIVE Arcade games as I think 200x larger than Xbox LIVE Indie Games.



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ethomaz said:

Adinnieken said:

Wrong.  The official statement was that indies would be able to self-publish through the apps store, but if they would need a publisher otherwise.  What is new here is that Microsoft has defined 3GB as the file size, which is currently bigger than most Xbox LIVE Arcade games, not to mention signficantly bigger than any Xbox LIVE Indie Game currently available.

OLD: NO self-publishing.

NEW: Self-publishing plus each Xbone is a devkit... no limitation (this 3GB is false).

180 again.

YOU IN YOUR VERY OWN COMMENT SAID IT WAS CONFIRMED!  Don't tell me it's false.



Adinnieken said:


Except that isn't correct.

As far back as April, the policy was that independent developers would be allowed to develop on the Xbox One and publish through the Apps store.  What they did say, was that developers that did not want to be featured in the Apps store would need to go through a publisher. 

http://www.shacknews.com/article/79309/xbox-one-wont-allow-indies-to-self-publish-games

This is essentially no different that the Xbox LIVE Indie Games.  The playing field for Indie Games was different  from Xbox LIVE Arcade games and retail.  The latter two still required publishers.  For better or for worse, it isn't a 180. 

The major difference is that if publishing through the App store, your game can't be any larger than 3GB, which if I recall correctly is twice the size of current Xbox LIVE Arcade games as I think 200x larger than Xbox LIVE Indie Games.

You are confusing the things... Windows RT App selfpublishers is allowed... Xbone uses a Windows RT with reserved 3GB... you can selfpublisher any App that run on any Windows RT devide (Xbone inclusded).

We are talking about games... games never had a selfpublishing policy... now it have.

180.

And you are trying discuss with a developer?



Adinnieken said:

YOU IN YOUR VERY OWN COMMENT SAID IT WAS CONFIRMED!  Don't tell me it's false.

Today = NEW.

180 confirmed.



ethomaz said:

Adinnieken said:

YOU IN YOUR VERY OWN COMMENT SAID IT WAS CONFIRMED!  Don't tell me it's false.

Today = NEW.

180 confirmed.

I'm sorry, but you are wrong.  Your insistance that this is a 180 in policy is incorrect, it isn't.

Microsoft has been consistent.  If you read the article I linked to, you would have seen that.  The Apps store is not the same as the Games store or retail.  There is a physical limitation on the size of the games available in the Apps store, and the purpose of having indies self-publish through the Apps store is so they can publish on Windows 8 as well.  Which I'm pretty sure has been posted here on VGChartz.

What Microsoft HAS reverse, as noted in the Kotaku article, are the Xbox 360 policies that they were planning on carrying forward regarding certification.

Their plans for indie publishing haven't changed.

As to the Xbox One DevKit, the only thing I can comment on is the fact that this is consistent with the Xbox LIVE Indie Games and XNA Games Development.  As with the Xbox 360, any Xbox 360 could be turned into an Xbox LIVE Indie Game development box. 



Adinnieken said:

I'm sorry, but you are wrong.  Your insistance that this is a 180 in policy is incorrect, it isn't.

Microsoft has been consistent.  If you read the article I linked to, you would have seen that.  The Apps store is not the same as the Games store or retail.  There is a physical limitation on the size of the games available in the Apps store, and the purpose of having indies self-publish through the Apps store is so they can publish on Windows 8 as well.  Which I'm pretty sure has been posted here on VGChartz.

What Microsoft HAS reverse, as noted in the Kotaku article, are the Xbox 360 policies that they were planning on carrying forward regarding certification.

Their plans for indie publishing haven't changed.

As to the Xbox One DevKit, the only thing I can comment on is the fact that this is consistent with the Xbox LIVE Indie Games and XNA Games Development.  As with the Xbox 360, any Xbox 360 could be turned into an Xbox LIVE Indie Game development box.

This is getting in circle.

Sidhe Interactive:

"A few months ago this was not being planned by them internally, and they explicitly said it wasn't going to be possible (and that was the clear message behind closed doors). There were even factions within Microsoft aware of the stupidity of the situation who were proactively looking for loopholes to effectively allow self publishing in a practical sense even if it wasn't technically the case.

This is a change in policy and strategy from earlier in the year, and the fact it isn't going to be ready at launch is evidence that this change is recent.


Great news for independent developers and publishers in any case. Looking forward to hearing more because the devil is in the details."

http://www.neogaf.com/forum/showpost.php?p=72636541&postcount=468

The self publishing policies for indies games is ALL NEW! A 180 turn around... until yesterday no indie was allowed to do that.

Well in fact the self publishing feature won't be ready for Xbone launch... so until they implement this feature in 2014 the indies will use the actual process where you need a big publisher to make your game into Xbone.

So my NOW is wrong because the policies WILL ONLY CHANGE some time after Xbone launch.