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Forums - Nintendo - Is the Wii U a failure in concept or execution?

 

So?

Concept 75 11.92%
 
Execution 199 31.64%
 
Both 187 29.73%
 
Neither 167 26.55%
 
Total:628

I think the concept is solid. I think "execution" includes multiple angles. Very little advertising, hence many will not understand what the thing is or what it can really do, hence no interest. Marketing the device as something that will bring back the so-called "hard-core" or "core" gamer- absolutely wrong. The "core" gamers want a machine with serious horsepower that will play AAA titles for years, not a system with last-gen specs. The Wii didn't sell to "core" gamers for this reason, rather it drew in a larger, more casual crowd that has since migrated to Tablets and Phones. Getting those folk's attention and setting the Wii U as a more high-tech, "home Tablet-and-Console" gaming device with much more memory expansion ability than a Tablet, plus tangible controls might have been a way to position it. But this is my hindsight bias. 



We ALL wanted it, now we ALL are finally going to get SHENMUE III !!! Let us REJOICE IN THE STREETS!!!

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magos2k7 said:

I think the concept is solid. I think "execution" includes multiple angles. Very little advertising, hence many will not understand what the thing is or what it can really do, hence no interest. Marketing the device as something that will bring back the so-called "hard-core" or "core" gamer- absolutely wrong. The "core" gamers want a machine with serious horsepower that will play AAA titles for years, not a system with last-gen specs. The Wii didn't sell to "core" gamers for this reason, rather it drew in a larger, more casual crowd that has since migrated to Tablets and Phones. Getting those folk's attention and setting the Wii U as a more high-tech, "home Tablet-and-Console" gaming device with much more memory expansion ability than a Tablet, plus tangible controls might have been a way to position it. But this is my hindsight bias. 

I think the WIi did sell to core games at least intially. Then as time passed and the whole thing became more and more outdated more people migrated to HDs or they simply just played the HDs more. IMHO. Wii U isnt different enough from what core gamers already have and thats another reason its not flying off the shelves. 



oniyide said:
magos2k7 said:

I think the concept is solid. I think "execution" includes multiple angles. Very little advertising, hence many will not understand what the thing is or what it can really do, hence no interest. Marketing the device as something that will bring back the so-called "hard-core" or "core" gamer- absolutely wrong. The "core" gamers want a machine with serious horsepower that will play AAA titles for years, not a system with last-gen specs. The Wii didn't sell to "core" gamers for this reason, rather it drew in a larger, more casual crowd that has since migrated to Tablets and Phones. Getting those folk's attention and setting the Wii U as a more high-tech, "home Tablet-and-Console" gaming device with much more memory expansion ability than a Tablet, plus tangible controls might have been a way to position it. But this is my hindsight bias. 

I think the WIi did sell to core games at least intially. Then as time passed and the whole thing became more and more outdated more people migrated to HDs or they simply just played the HDs more. IMHO. Wii U isnt different enough from what core gamers already have and thats another reason its not flying off the shelves. 


Well at least it's selling then the PS Vita has, for these past 2 weeks (2013: week of July 13 & July 20).



darkknightkryta said:
Aquietguy said:

Piss poor camera controls or not, it was done before dual analogs. Just like dual analogs enhanced camera controls, so does the pad enhances menu navigation  as well as other functions.


But the pad DOESN'T enhance menu navigation or other functions.  Before I responded to this I went to go check out Ocarina of Time on my 3DS to compare; you have to take your eyes off the top screen to use the secondary screen for a menu.  This is no different than replacing what's currently on screen with a menu (Which is how it was originally done).  The Wii U has this same problem but worse; since the pad and T.V. aren't anywhere near each other when playing.  Though I do like being able to overlay objects with the Wii U pad, but for the budget that the pad eats up for the console's price; it just wasn't worth it.  Which goes back to being a problem conceptually.  The cost of everything for the Wii U was just too high for everything.


Based on my experience I does very much enhance menu navigation. Having your menus on the pad that's easily accessible at the touch of a screen rather than having the pause and interrupting the flow of the game. Imagine playing Zelda OOT and switching between boots and iron boots with the touch of the screen rather that constantly having to pause and switch. And that just the tip of the benefits of the pad. So concept isn't the problem. It's the lack of games. That falls under execution. Many Wii U owners, including myself, are very happy with he pad and would rather have it and a lower spec console than what will be available in the PS4 and X1.



Kaizar said:
oniyide said:
magos2k7 said:

I think the concept is solid. I think "execution" includes multiple angles. Very little advertising, hence many will not understand what the thing is or what it can really do, hence no interest. Marketing the device as something that will bring back the so-called "hard-core" or "core" gamer- absolutely wrong. The "core" gamers want a machine with serious horsepower that will play AAA titles for years, not a system with last-gen specs. The Wii didn't sell to "core" gamers for this reason, rather it drew in a larger, more casual crowd that has since migrated to Tablets and Phones. Getting those folk's attention and setting the Wii U as a more high-tech, "home Tablet-and-Console" gaming device with much more memory expansion ability than a Tablet, plus tangible controls might have been a way to position it. But this is my hindsight bias. 

I think the WIi did sell to core games at least intially. Then as time passed and the whole thing became more and more outdated more people migrated to HDs or they simply just played the HDs more. IMHO. Wii U isnt different enough from what core gamers already have and thats another reason its not flying off the shelves. 


Well at least it's selling then the PS Vita has, for these past 2 weeks (2013: week of July 13 & July 20).


thats not really nothing to be proud of considering Vita has been outselling it for the better part of the year. 



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Aquietguy said:
darkknightkryta said:
Aquietguy said:

Piss poor camera controls or not, it was done before dual analogs. Just like dual analogs enhanced camera controls, so does the pad enhances menu navigation  as well as other functions.


But the pad DOESN'T enhance menu navigation or other functions.  Before I responded to this I went to go check out Ocarina of Time on my 3DS to compare; you have to take your eyes off the top screen to use the secondary screen for a menu.  This is no different than replacing what's currently on screen with a menu (Which is how it was originally done).  The Wii U has this same problem but worse; since the pad and T.V. aren't anywhere near each other when playing.  Though I do like being able to overlay objects with the Wii U pad, but for the budget that the pad eats up for the console's price; it just wasn't worth it.  Which goes back to being a problem conceptually.  The cost of everything for the Wii U was just too high for everything.


Based on my experience I does very much enhance menu navigation. Having your menus on the pad that's easily accessible at the touch of a screen rather than having the pause and interrupting the flow of the game. Imagine playing Zelda OOT and switching between boots and iron boots with the touch of the screen rather that constantly having to pause and switch. And that just the tip of the benefits of the pad. So concept isn't the problem. It's the lack of games. That falls under execution. Many Wii U owners, including myself, are very happy with he pad and would rather have it and a lower spec console than what will be available in the PS4 and X1.


but wouldnt you still have to look away from the TV to actually see whay you were pressing. Not trying to be an ass, but how is that better than pausing the menu? I dont think the concept is a problem at least not a big one, but right now no one not even Ninty has really shown what it can do and until it does or until it gets games people really want then it will continue to have the numbers it has. I know when i played it I had to look away from the TV to know what I was pressing.



IMHO i think the WII U might end up alot like the 3DS in terms of concept. No one really cares too much about the 3d now, after some swore it would make games better. I bet most of the best games on WIi U will barely use the gamepad, just like how some of the best games on WIi used little motion function



Exectution to me. Concept is like the E3 2011 video presentation, and that excited me. Execution has been so bad, full of patchs here and there and record droughs, delays and bad release schedules.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


oniyide said:
Zero999 said:
oniyide said:
Mandalore76 said:

Pikmin 3 released over 2 weeks ago.

that game could run on PS360, it wont look as good, but it could run.

just like ps4/xone titles could run on ps360.

cause you know that and played them for a fact? Please Infamous already looks beyond the capabilities of any console on the market now, including Wii U

Cause you know that and played it for a fact? ;)



Easily execution. With a year on the market by itself, it has not taken advantage of it because it has nothing exciting.