darkknightkryta said:
Aquietguy said:
Piss poor camera controls or not, it was done before dual analogs. Just like dual analogs enhanced camera controls, so does the pad enhances menu navigation as well as other functions.
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But the pad DOESN'T enhance menu navigation or other functions. Before I responded to this I went to go check out Ocarina of Time on my 3DS to compare; you have to take your eyes off the top screen to use the secondary screen for a menu. This is no different than replacing what's currently on screen with a menu (Which is how it was originally done). The Wii U has this same problem but worse; since the pad and T.V. aren't anywhere near each other when playing. Though I do like being able to overlay objects with the Wii U pad, but for the budget that the pad eats up for the console's price; it just wasn't worth it. Which goes back to being a problem conceptually. The cost of everything for the Wii U was just too high for everything.
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Based on my experience I does very much enhance menu navigation. Having your menus on the pad that's easily accessible at the touch of a screen rather than having the pause and interrupting the flow of the game. Imagine playing Zelda OOT and switching between boots and iron boots with the touch of the screen rather that constantly having to pause and switch. And that just the tip of the benefits of the pad. So concept isn't the problem. It's the lack of games. That falls under execution. Many Wii U owners, including myself, are very happy with he pad and would rather have it and a lower spec console than what will be available in the PS4 and X1.