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Forums - Nintendo - Nintendo Q1 Earnings July 31st (Results Inside - Profit)

kowenicki said:
TheLastStarFighter said:
I have a feeling it will keep dropping in the coming months.  5% today, but there is little reason to buy it for the next while.  I'd like to pick it up as low as possible.

In the coming months perhaps?  But it wont go much lower in the very short term  I think you missed the low boat an any event (last year).  I wouldnt be buying any no matter how low they go.

No, I didn't, I bought last year and sold recently as it climbed up.  Worked out very nicely.  I'm looking to do the same again.  I think it could go even lower in the next few months before building up to the next quarterly report.



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ethomaz said:
N64 and GC outshipped Wii U without release in Europe lol

From GAF.

Worldwide shipments after 3 quarters:

WII 9.27m
GCN 3.80m (8 months North America and Japan; no Europe)
N64 3.80m (7 months Japan; 3 months North America; no Europe)
WIU 3.61m

At least it's beating the Vita, which was 2.2million shipped after 3 quarters.



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milkyjoe said:

At least it's beating the Vita, which was 2.2million shipped after 3 quarters.

We have Vita numbers?



ethomaz said:

milkyjoe said:

At least it's beating the Vita, which was 2.2million shipped after 3 quarters.

We have Vita numbers?


2.2m end of 3 Q's I think.



 

Seece said:

2.2m end of 3 Q's I think.

I'm just asking because in the Sony shows 4.7m Vita + PSP for the first 3Q's... of course most shipment are PSP but I think Sony shared the correct number?

So 2.2m for Vita and 2.5m for PSP?



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ethomaz said:

Seece said:

2.2m end of 3 Q's I think.

I'm just asking because in the Sony shows 4.7m Vita + PSP for the first 3Q's... of course most shipment are PSP but I think Sony shared the correct number?

So 2.2m for Vita and 2.5m for PSP?


Well shipments wernt combined at that point so we have them. Q4- 0.6m, Q1 - 1.2m, Q2 - 0.4m



 

ethomaz said:

Seece said:

2.2m end of 3 Q's I think.

I'm just asking because in the Sony shows 4.7m Vita + PSP for the first 3Q's... of course most shipment are PSP but I think Sony shared the correct number?

So 2.2m for Vita and 2.5m for PSP?


http://www.joystiq.com/2012/08/20/vita-sales-august-2012/

Though its worth noting, it didnt launch in Japan until December (compared to November for Wii U) and it didnt launch in the West until February (compared to November for Wii U), totally missing the Holidays.

I just remembered that they shipped 3 Million Wii U systems during the Holidays. They pretty much didnt sell out that shipment until May. The systems cant really be compared shipment-wise, simply because retailers ordered far, far more than they ever needed.



                            

Terrible terrible overall. This upcoming Q will be just as bad considering that non of the big hitters, nor the system update will be coming before the end of the Qaurter, meaning a small impact.

Things cannot look grimmer for Nintendo and specially their home console business.



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Jumpin said:
TomaTito said:

The 3DS profit comes at a loss of the WiiU losses, since the shortcomings of the WiiU's launch are a result of the 3DS development boost everything settles out.

You do realize Nintendo has different development teams on different projects right? It's not like, "Alright team, let's stop making Wii U software and instead make a lot of 3DS stuff... Now that that's done, lets do some more work on this Wii U Zelda title that we were putting off while we worked on Pokemon and Zelda Link to the Past 2."

Not stop, but reduce. That's exactly what Nintendo has said a few days ago with their latest excuse for the slow WiiU launch [source]

We launched the Nintendo 3DS on February 2011 and sales were strong. Two weeks later we were hit by the Great East Japan Earthquake (2011 Tohoku Earthquake) and that stopped the momentum. In August of the same year we lowered the price from the initial 25,000 Yen to 15,000 Yen, and enhanced software development at the same time, to enrich the game line-up.

That paid off and we regained momentum in Japan, but due to that we could not spare many developers for the Wii U (released in November 2012), and that led to the slow start of the console.

Putting priority on their handheld development in favour of their home console (nothing new since this also happened before), it's a choice they made and they have to deal with the consequences. Although you have to agree that it's normal that they want to maintain their dominance in the handheld market.



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Soundwave said:

N64 shipments are harder to gauge because it had a staggered launch in different territories. It launched in Japan in June 1996, but didn't launch in Europe until March 1997 for example.

From Aquamarine on Neogaf:

The N64 shipped 5.80 million total in:
1) 6 months for the USA
2) 9 months for Japan
3) 30 days for Europe

For its time, the N64 was actually I think the fastest selling game console. It was a monster out of the gates, but it faded because of the stupid cartridge only decision that choked the system away from having any third party support aside from like Acclaim.

True. N64 and GameCube are both poor comparisons, as both came out swinging and faded off later in life, for very similar reasons (although Nintendo's late-GameCube support was much poorer than either late N64 or even late Wii).

As far as software support goes, Wii U has nowhere to go but up, so unless its early troubles just kill all interest in the console and anything on it (no matter how compelling), its curve is going to be very different than any Nintendo home console's so far. N64, GC, and Wii all started comparatively strong and ended comparatively weak.



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