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Jumpin said:
TomaTito said:

The 3DS profit comes at a loss of the WiiU losses, since the shortcomings of the WiiU's launch are a result of the 3DS development boost everything settles out.

You do realize Nintendo has different development teams on different projects right? It's not like, "Alright team, let's stop making Wii U software and instead make a lot of 3DS stuff... Now that that's done, lets do some more work on this Wii U Zelda title that we were putting off while we worked on Pokemon and Zelda Link to the Past 2."

Not stop, but reduce. That's exactly what Nintendo has said a few days ago with their latest excuse for the slow WiiU launch [source]

We launched the Nintendo 3DS on February 2011 and sales were strong. Two weeks later we were hit by the Great East Japan Earthquake (2011 Tohoku Earthquake) and that stopped the momentum. In August of the same year we lowered the price from the initial 25,000 Yen to 15,000 Yen, and enhanced software development at the same time, to enrich the game line-up.

That paid off and we regained momentum in Japan, but due to that we could not spare many developers for the Wii U (released in November 2012), and that led to the slow start of the console.

Putting priority on their handheld development in favour of their home console (nothing new since this also happened before), it's a choice they made and they have to deal with the consequences. Although you have to agree that it's normal that they want to maintain their dominance in the handheld market.



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