Wright said:
outlawauron said:
Wright said:
As Xen has explained you: don't give a damn about the story. The game itself don't take it too seriously though, and it won't tell you the story (In fact there are several times where key things are explained to you as if you already knew them, though, it would be the first time you've heard of them). The ending doesn't make sense and don't explain anything either. Just imagine RoF as a Cobwoy Bebop minus the main storyline.
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That's going to be tough. I play JRPGs for their stories, but at least you're being upfront.
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I do the same, but I have to admit; I got hooked by the gameplay and the customization options in this game, and that pushed me forward. Besides, there are chapters worth mentioning (Especially those not-centered on dungeon crawling or beating enemies) that are pretty enjoyable. I'd say that while it is a shame they didn't work well the storytelling, the rest of the game hold up on itself.
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Yeah... I agree... the storytelling is quite all over the place, but knowing that outlaw likes stories, I wanted him to see it for himself... I hate having even minor game details spoiled to me really, so I'm very reluctant to even mention them myself
Outlaw didn't seem to mind though.
Leveling is indeed a little complex.
Generally, deal lots of damage and level up is the rule. However, there are exceptions. Such as firing at a high level enemy with a low skill, or finishing it off after lots of scratch damage with a weapon you barely used, such as grenades.
I can tell you for fact though, Distribution of exp is similar across all characters and weapons. The evidence is that two of my machine gunners, Leanne and Zephyr, having each half the level Vashyron had, who used a pistol/grenade to finish off said enemies after Leanne and Zephyr both deal their scratch damage. Thus he dealt direct damage equivalent to both of their scratch damages, thus getting ~2x the exp.