Nobody can deny that all of ther controllers were reveolutionary for their respective times.
On a whole how are Nintendo controllers? | |||
| The best | 311 | 57.59% | |
| Okay | 114 | 21.11% | |
| The worst | 81 | 15.00% | |
| See results | 34 | 6.30% | |
| Total: | 540 | ||
Nobody can deny that all of ther controllers were reveolutionary for their respective times.
Th3PANO said:
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Bulky, underdeveloped as a tablet controller, awkward button positioning and terrible battery life. It's not a hopeless controller per say, but as far as Nintendo controllers go, I think it's their worst so far. Then again, Nintendo controllers are usually terrific.
I think they're Okay. Neither good nor bad honestly.
The best. All controllers are extremely iconic and legendary. The others could never.
Cobretti2 said:
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Their button controllers sucked, even the design of the gamecube one. And ninty didn't have faith in the wii mote eough to make it the prime periphereal of the wii u. Creating a new image and a drastically new controller each gen is a gamble, nintendo doesn't want to do it everytime but they have to.
Every controller Nintendo made was great up until the Wii... it was good for games that utilized motion controls obviously, but for playing traditional games it left me a bit wanting. And the "classic controller" is no substitute, other than to play VC games with.
Then there's the Wii U controller... the less said about it the better.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.
| NightDragon83 said: Every controller Nintendo made was great up until the Wii... it was good for games that utilized motion controls obviously, but for playing traditional games it left me a bit wanting. And the "classic controller" is no substitute, other than to play VC games with. Then there's the Wii U controller... the less said about it the better. |
You're right. "Absolutely stunning" is all that needs to be said about it.
Cobretti2 said:
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He DOES have a point though. For example, since the original inception of the Dual Shock controller on PS1, every Sony controller has been the same, with the only changed being analog face buttons and triggers for PS2, pressure sensitive triggers for PS3, and now a touch pad on the front for PS4. After M$ revised the original Xbox controller to the "S" model, they've all been basically the same too.
Nintendo on the other hand... every gen since the SNES era, where they pretty much invented perfection with the button setup of their controllers, they've gone in drastically different directions from their competition. The N64 controller was an experiment when they made the jump to 3D, and it was a success for most games but you can't deny it was a bit awkward to use. The GCN controller was amazingly ergonomic and comfortable, and the Wavebird was awesome, but the kidney shaped buttons surrounding a big A button and a tiny B button was just ridiculous. Just give us 4 face buttons of equal size... it's worked for over 20 years now!
The Wii was also an experiment in motion controls and it worked well for games that used that setup, not so much for traditional games. And then there's the Wii U controller, which IMO goes against everything Nintendo stands for because what they've done here is jump on a fad or trend of the day in tablets in a desperate attempt to attract the casuals to their console again, rather than coming up with something completely new and unique, and they've failed miserably at it.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.
bananaking21 said:
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NO! N64 controller was awesome!!
Wii was great as well. I love it for its purpose.
NightDragon83 said:
He DOES have a point though. For example, since the original inception of the Dual Shock controller on PS1, every Sony controller has been the same, with the only changed being analog face buttons and triggers for PS2, pressure sensitive triggers for PS3, and now a touch pad on the front for PS4. After M$ revised the original Xbox controller to the "S" model, they've all been basically the same too. Nintendo on the other hand... every gen since the SNES era, where they pretty much invented perfection with the button setup of their controllers, they've gone in drastically different directions from their competition. The N64 controller was an experiment when they made the jump to 3D, and it was a success for most games but you can't deny it was a bit awkward to use. The GCN controller was amazingly ergonomic and comfortable, and the Wavebird was awesome, but the kidney shaped buttons surrounding a big A button and a tiny B button was just ridiculous. Just give us 4 face buttons of equal size... it's worked for over 20 years now! The Wii was also an experiment in motion controls and it worked well for games that used that setup, not so much for traditional games. And then there's the Wii U controller, which IMO goes against everything Nintendo stands for because what they've done here is jump on a fad or trend of the day in tablets in a desperate attempt to attract the casuals to their console again, rather than coming up with something completely new and unique, and they've failed miserably at it. |
The WiiU controller was inspired by the DS-line, though. Still not as innovative as the Wii controller, but certainly not jumping on the "tablet fad". If they had done this I'm pretty sure the controller would have had a capacitive multitouch display and no buttons. You know - just like a tablet :)