NightDragon83 said:
He DOES have a point though. For example, since the original inception of the Dual Shock controller on PS1, every Sony controller has been the same, with the only changed being analog face buttons and triggers for PS2, pressure sensitive triggers for PS3, and now a touch pad on the front for PS4. After M$ revised the original Xbox controller to the "S" model, they've all been basically the same too. Nintendo on the other hand... every gen since the SNES era, where they pretty much invented perfection with the button setup of their controllers, they've gone in drastically different directions from their competition. The N64 controller was an experiment when they made the jump to 3D, and it was a success for most games but you can't deny it was a bit awkward to use. The GCN controller was amazingly ergonomic and comfortable, and the Wavebird was awesome, but the kidney shaped buttons surrounding a big A button and a tiny B button was just ridiculous. Just give us 4 face buttons of equal size... it's worked for over 20 years now! The Wii was also an experiment in motion controls and it worked well for games that used that setup, not so much for traditional games. And then there's the Wii U controller, which IMO goes against everything Nintendo stands for because what they've done here is jump on a fad or trend of the day in tablets in a desperate attempt to attract the casuals to their console again, rather than coming up with something completely new and unique, and they've failed miserably at it. |
The WiiU controller was inspired by the DS-line, though. Still not as innovative as the Wii controller, but certainly not jumping on the "tablet fad". If they had done this I'm pretty sure the controller would have had a capacitive multitouch display and no buttons. You know - just like a tablet :)








